CTk Maker v1.0 — a visual builder for customtkinter (drag-and-drop UI designer with code export) #2801
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Update — closing in on v2.0 (currently 1.9.9). A lot has shipped in the 5 days since this post. Sharing one bug + workaround in case anyone hits the same wall:
Fix — subclass for i, t in enumerate(("C", "(", "%", "÷")):
ctk.CTkButton(app, width=60, height=60, corner_radius=30,
text=t).place(x=20 + i * 70, y=30)
# vanilla → first button overflows. text="" → all four render correctly.
Highlights since v1.0:
Repo: https://github.com/kandelucky/ctk_maker Feedback still very welcome — what's missing in v2.0?
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Hey everyone,
I've been building a visual builder for customtkinter over the last 17 days. v1.0 is out today, and I'll keep working actively on it for the next several days adding more features.
Install:
Repo: https://github.com/kandelucky/ctk_maker
Features:
place,vbox,hbox,grid).ttfor pick from system fonts, with cascade defaults)Ctrl+R)My goal was to make it feel like Unity3D — building an app visually, not writing one. That's the workflow I'm used to from my game dev background, and I missed it when working with Python GUIs.
Honest disclosure: I don't write the code myself. Claude does. I'm the architect — I design the UX, decide the features, test the program.
Would love your feedback. What's missing? What would you want to see in v1.1?
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