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SCCT: Update Steam overlay executable (#2228)
1 parent 452ba0d commit 37057d3

2 files changed

Lines changed: 1 addition & 1 deletion

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  • data/SplinterCellChaosTheory.WidescreenFix/System
  • source/SplinterCellChaosTheory.WidescreenFix

data/SplinterCellChaosTheory.WidescreenFix/system/alsoft.ini renamed to data/SplinterCellChaosTheory.WidescreenFix/System/alsoft.ini

File renamed without changes.

source/SplinterCellChaosTheory.WidescreenFix/dllmain.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -270,7 +270,7 @@ void InitGameOverlayRenderer()
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if (steamPid)
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{
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auto steamPath = GetModulePath(GetModuleHandleW(L"GameOverlayRenderer.dll")).parent_path();
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auto exePath = steamPath / L"GameOverlayUI.exe";
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auto exePath = steamPath / L"gameoverlayui64.exe";
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std::wstring args = L" -steampid " + std::to_wstring(steamPid) + L" -pid " + std::to_wstring(GetCurrentProcessId()) + L" -gameid " + L"13570" + L" -manuallyclearframes 0";
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SHELLEXECUTEINFOW sei = { sizeof(sei) };

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