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TODO:

  • ISprite: is ISprite Needed or can it be replaced with Forge's ISprite?

Modules:

  • Make use of InterModComms to display debug/log messages when a module is loaded successfully or unsuccessfully
  • Change init, preinit and postinit

Models:

  • BakedModels & ModelEntryHolder: missingsprite fix
  • Fork: BuildCraft's Json: VariableTextureExpand & VariablePartContainer

Rendering:

  • RenderRegistry
  • IRenderFactory
  • EntityRendererManager
  • AtlasTexture: TextureMap replacement
  • hasCustomLoader: TextureAtlasSprite (Make use of this)
  • IResourceManager: used in ResourceLoader and hasCustomLoader