TODO:
- ISprite: is ISprite Needed or can it be replaced with Forge's ISprite?
Modules:
- Make use of InterModComms to display debug/log messages when a module is loaded successfully or unsuccessfully
- Change init, preinit and postinit
Models:
- BakedModels & ModelEntryHolder: missingsprite fix
- Fork: BuildCraft's Json: VariableTextureExpand & VariablePartContainer
Rendering:
- RenderRegistry
- IRenderFactory
- EntityRendererManager
- AtlasTexture: TextureMap replacement
- hasCustomLoader: TextureAtlasSprite (Make use of this)
- IResourceManager: used in ResourceLoader and hasCustomLoader