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enhancementNew feature or requestNew feature or request
Description
Rough ideas so far
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add optional Index Buffer to structuredBufferresource
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add forloop execution to computestage
- in Emission
- emit Group of particles that create Strip grid or other geometries
- write Connections into structuredBufferIndexBuffer
- How to remove Connections based on Lifetime?
- in Emission
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create geometries
- geometry Provider Returns
- Count
- getVertexIndex // id for vertex position
- getDataIndex // id for base data in structured Buffer
- getPosition // Returns Position for vertexIndex
- StructuredBufferResource is GeoemtryProvider
- Count element Count or indexbuffercount when used
- Geometry
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is GeoemtryProvider
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operates on GeometryProvider
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allows nested structures
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has Buffer of positions
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Buffer of vertexIndixes
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Buffer of dataindices
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has dynamic culling Input to Control inclusion of elements
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- geometry Provider Returns
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unsorted
- update indexbuffer based on Lifetime visibility other dynamic culling Options
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New Rendering
- indirect based on geoemtries figure out instancing
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Create constraints and springs based on index data
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enhancementNew feature or requestNew feature or request