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bump version to 0.7.6 and remove the confusing license header
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9 files changed

+4
-20
lines changed

9 files changed

+4
-20
lines changed

src/base/uuid.c

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/hash_ctxt.h>
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#include <base/system.h>
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src/base/uuid.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef BASE_UUID_H
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#define BASE_UUID_H
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src/engine/shared/protocol_ex.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "protocol_ex.h"
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#include "config.h"

src/engine/shared/protocol_ex.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SHARED_PROTOCOL_EX_H
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#define ENGINE_SHARED_PROTOCOL_EX_H
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */

src/engine/shared/uuid_manager.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/shared/packer.h>
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#include "protocol_ex.h"

src/engine/shared/uuid_manager.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SHARED_UUID_MANAGER_H
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#define ENGINE_SHARED_UUID_MANAGER_H
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src/engine/uuid.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_UUID_H
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#define ENGINE_UUID_H
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src/game/version.h

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#ifndef GAME_VERSION_H
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#define GAME_VERSION_H
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#include <generated/nethash.cpp>
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#define GAME_VERSION "0.7.5"
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#define GAME_VERSION "0.7.6"
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#define GAME_NETVERSION_HASH_FORCED "802f1be60a05665f"
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#define GAME_NETVERSION "0.7 " GAME_NETVERSION_HASH_FORCED
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#define CLIENT_VERSION 0x0705
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#define PREV_CLIENT_VERSION 0x0704
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#define CLIENT_VERSION 0x0706
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#define PREV_CLIENT_VERSION 0x0705
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#define SETTINGS_FILENAME_VANILLA "settings07"
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#define SETTINGS_FILENAME "settings_archive"
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static const char GAME_RELEASE_VERSION[8] = "0.7.5";
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static const char GAME_RELEASE_VERSION[8] = "0.7.6";
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#endif

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