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39 lines (31 loc) · 1.38 KB
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scene.toml
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39 lines (31 loc) · 1.38 KB
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width = 1280
height = 720
gamma = 2.2
bounces = 10
samples = 75
output_path = "./preview.png"
[Camera]
fov = 45.0
pos = { x = 0.0, y = 3.0, z = -10.0 }
[Enviroment]
path = "res/textures/klippad_dawn_2_2k.exr"
[Mesh]
path = "res/models/scene-2.obj"
[Materials]
order = ["Plaster", "Tiles", "Concrete", "Planks"]
[Materials.Planks]
diffuse = { path = "res/textures/wood_planks_diff_2k.png", format = "RGB8" }
roughness = { path = "res/textures/wood_planks_rough_2k.png", format = "R8" }
normal = { path = "res/textures/wood_planks_nor_gl_2k.png", format = "RGB8" }
[Materials.Tiles]
diffuse = { path = "res/textures/long_white_tiles_diff_2k.png", format = "RGB8" }
roughness = { path = "res/textures/long_white_tiles_rough_2k.png", format = "R8" }
normal = { path = "res/textures/long_white_tiles_nor_gl_2k.png", format = "RGB8" }
[Materials.Plaster]
diffuse = { path = "res/textures/painted_plaster_wall_diff_2k.png", format = "RGB8" }
roughness = { path = "res/textures/painted_plaster_wall_rough_2k.png", format = "R8" }
normal = { path = "res/textures/painted_plaster_wall_nor_gl_2k.png", format = "RGB8" }
[Materials.Concrete]
diffuse = { path = "res/textures/patterned_concrete_pavers_diff_2k.png", format = "RGB8" }
roughness = { path = "res/textures/patterned_concrete_pavers_rough_2k.png", format = "R8" }
normal = { path = "res/textures/patterned_concrete_pavers_nor_gl_2k.png", format = "RGB8" }