Skip to content

Concept finding: Auth #9

@MeFisto94

Description

@MeFisto94

Currently, we have no useful way of authentication. There is a packet, but it only sends the windows username.
To be of use, we need a (preferrably passwordless) approach that also leads to stable user identifiers.

My idea was to have a central hosted oidc compliant IdP (preferrably doing identity brokering with the major game stores).
Then, after logging in on the website, the JWTs (maybe the auth token, but especially the ID token) are used towards the individual user-hosted game servers. The tokens are signed, so the server can trust them, but is probably capable of using the auth token to query more information from an API endpoint (e.g. on which servers the user has been banned).

The only remaining question is how this interfers with #7 . It's much easier when we use an oidc flow from a desktop application than it probably is to cram into the red4ext DLL.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions