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Copy pathpapayoo.action.php
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69 lines (60 loc) · 1.96 KB
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<?php
/**
*------
* BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
* papayoo implementation : © Guillaume NAVEL <guillaume.navel@gmail.com>
*
* This code has been produced on the BGA studio platform for use on https://boardgamearena.com.
* See http://en.doc.boardgamearena.com/Studio for more information.
* -----
*
* papayoo.action.php
*
* papayoo main action entry point
*
*
* In this file, you are describing all the methods that can be called from your
* user interface logic (javascript).
*
* If you define a method "myAction" here, then you can call it from your javascript code with:
* this.ajaxcall( "/papayoo/papayoo/myAction.html", ...)
*
*/
class action_papayoo extends APP_GameAction
{
// Constructor: please do not modify
public function __default()
{
if( self::isArg( 'notifwindow') )
{
$this->view = "common_notifwindow";
$this->viewArgs['table'] = self::getArg( "table", AT_posint, true );
}
else
{
$this->view = "papayoo_papayoo";
self::trace( "Complete reinitialization of board game" );
}
}
public function playCard()
{
self::setAjaxMode();
$card_id = self::getArg( "id", AT_posint, true );
$this->game->playCard( $card_id );
self::ajaxResponse( );
}
public function giveCards()
{
self::setAjaxMode();
$cards_raw = self::getArg( "cards", AT_numberlist, true );
// Removing last ';' if exists
if( substr( $cards_raw, -1 ) == ';' )
$cards_raw = substr( $cards_raw, 0, -1 );
if( $cards_raw == '' )
$cards = array();
else
$cards = explode( ';', $cards_raw );
$this->game->giveCards( $cards );
self::ajaxResponse( );
}
}