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Copy pathmain.js
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183 lines (150 loc) · 3.71 KB
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// Setup canvas
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
const width = (canvas.width = window.innerWidth);
const height = (canvas.height = window.innerHeight);
// Function to generate a random number
function random(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// Function to generate a random color
function randomRGB() {
return `rgb(${random(0, 255)},${random(0, 255)},${random(0, 255)})`;
}
//start here
class Shape {
constructor(x, y, velx, vely) {
this.x = x;
this.y = y;
this.velx = velx;
this.vely = vely;
}
}
class Ball extends Shape {
constructor(x, y, velx, vely, color, size) {
super(x, y, velx, vely);
this.color = color;
this.size = size;
this.exists = true;
}
draw() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
update() {
if (this.x + this.size >= width || this.x - this.size <= 0) {
this.velx = -this.velx;
}
if (this.y + this.size >= height || this.y - this.size <= 0) {
this.vely = -this.vely;
}
this.x += this.velx;
this.y += this.vely;
}
collisionDetect() {
for (const ball of balls) {
if (this !== ball && ball.exists) {
const dx = this.x - ball.x;
const dy = this.y - ball.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.size + ball.size) {
ball.color = this.color = randomRGB();
}
}
}
}
}
// Class for EvilCircle
class EvilCircle extends Shape {
constructor(x, y) {
super(x, y, 20, 20);
this.color = "white";
this.size = 10;
window.addEventListener("keydown", (e) => {
switch (e.key) {
case "a":
this.x -= this.velx;
break;
case "d":
this.x += this.velx;
break;
case "w":
this.y -= this.vely;
break;
case "s":
this.y += this.vely;
break;
}
});
}
draw() {
ctx.beginPath();
ctx.lineWidth = 3;
ctx.strokeStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.stroke();
}
checkBounds() {
if(this.x + this.size >= width){
this.velx = -Math.abs(this.velx);
}
if(this.x - this.size <= 0){
this.velx = Math.abs(this.velx);
}
if(this.y + this.size >= height){
this.vely = -Math.abs(this.vely);
}
if(this.y - this.size <= 0){
this.vely = Math.abs(this.vely);
}
}
collisionDetect() {
for (const ball of balls) {
if (ball.exists) {
const dx = this.x - ball.x;
const dy = this.y - ball.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.size + ball.size) {
ball.exists = false;
ballCount--;
ballCountDisplay.textContent = ballCount;
}
}
}
}
}
const balls = [];
while (balls.length < 25) {
const size = random(10, 20);
const ball = new Ball(
random(size, width - size),
random(size, height - size),
random(-7, 7),
random(-7, 7),
randomRGB(),
size
);
balls.push(ball);
}
const ballCountDisplay = document.getElementById("ballCount");
let ballCount = balls.length;
ballCountDisplay.textContent = ballCount;
const evilCircle = new EvilCircle(width / 2, height / 2);
function loop() {
ctx.fillStyle = "rgba(0, 0, 0, 0.25)";
ctx.fillRect(0, 0, width, height);
for (const ball of balls) {
if (ball.exists) {
ball.draw();
ball.update();
ball.collisionDetect();
}
}
evilCircle.draw();
evilCircle.checkBounds();
evilCircle.collisionDetect();
requestAnimationFrame(loop);
}
loop();