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Arcade textures are split into several parts that are stored on 4/16 chips. First 4 chips have texture header (also split) before pixel data for a total size of 64 bit. Most textures also have mip mapping.
Arcade textures are split into several parts that are stored on 4/16 chips. First 4 chips have texture header (also split) before pixel data for a total size of 64 bit. Most textures also have mip mapping.