If you wish to suggest something, please comment below. I'll add it to the list. ## Priorities: HIGH = π΄ MEDIUM = π LOW = π’ # TODO: - [ ] Other variable formats (such as SQL/Mongo/Maria/Etc) π’ - [ ] ~~GUI creation of some sort (if possible)~~ *no plans on doing this* - [ ] "Zone" stuff (not sure all what there is) π’ - [ ] MetaData of items (Do we want to handle this just using BsonDocuments?!?!) π - [ ] Player skin stuff π’ - [ ] World Instances π’ - [x] "Display" entities (Hytale seems to have entities that are items) ## EVENTS: - [ ] Figure out how to get the player in a chat event - Being that it's an Async event, this probably wont happen. Maybe a secondary event? ### Regular Events: ### ECS Events: ### Component Events: ## SECTIONS: - [ ] For each loops π’ ## EFFECTS: ## EXPRESSIONS: - [ ] ItemStack names/lore/etc (is that possible? It doesn't seem possible) π - [ ] Loop-iteration expression π ## CONDITIONS: ## FIX: ## PARSER: - [x] Fix deleting 2 things at a time (ie: `delete {_a} and {_b}` just says `No effect matching 'delete {_a} and {_b}' was found`) π - [x] Fix errors sometimes cutting off the expression π - Example code: `inventory of blah` - Error: `no expression for 'invent' found` - [x] Fix an issue in the parser where you can't have a space between two expressions π΄ - (PLEASE HELP) - (see https://github.com/SkriptDev/skript-parser/issues/5) - [ ] Sometimes the parser picks a converter when it doesn't need one. π΄ - Example: `blah blah of %players/entities%` in this scenario, passing an entity thru tries to convert it to a player
If you wish to suggest something, please comment below.
I'll add it to the list.
Priorities:
HIGH = π΄
MEDIUM = π
LOW = π’
TODO:
GUI creation of some sort (if possible)no plans on doing thisEVENTS:
Regular Events:
ECS Events:
Component Events:
SECTIONS:
EFFECTS:
EXPRESSIONS:
CONDITIONS:
FIX:
PARSER:
delete {_a} and {_b}just saysNo effect matching 'delete {_a} and {_b}' was found) πinventory of blahno expression for 'invent' foundblah blah of %players/entities%in this scenario, passing an entity thru tries to convert it to a player