Add a feature/transformation tree constructor that lets you define rotations/translations for a transformation between two given reference frames.
Right now I see it's implemented in siderust but not this generic library. Implementing it here would help me for my robotics/gamedev applications.
It might be complex, having to define a whole new feature to construct/traverse a transform tree between referenceFrames which may not be in scope for this library?
Add a feature/transformation tree constructor that lets you define rotations/translations for a transformation between two given reference frames.
Right now I see it's implemented in siderust but not this generic library. Implementing it here would help me for my robotics/gamedev applications.
It might be complex, having to define a whole new feature to construct/traverse a transform tree between referenceFrames which may not be in scope for this library?