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Improvement Suggestions #32
Description
Going into 64-bit, I thought it might be helpful for me to compile some possible areas for improvement I've noticed over the years.
Dungeon Floor Selection
I've noticed a few conventions that this mod doesn't follow that would be cool to see addressed:
- Entries Per Page
Each page of a Rise/Teddie menu should have no more than six entries (including the one for "Next" page) to prevent overlap with the UI, and the number of entries should decrease as you progress through the pages.
For example, in "Steamy Bathhouse" and "Marakyu Striptease" there are 12 floors if you include the changing area/seats.
If I'm on Floor 1 and open the menu, I'd expect there to be five floors displayed on page 1, five displayed on the second page, then a third page showing the final floor.
Currently, it shows five floors on the first page, then six on the second:
If you didn't want to have any pages with just one entry, you could prevent that by moving the entrance floor (e.g. "Yukiko's Castle, Gate") to the root menu between the "Select floor" and "Nothing" entries.
You could word it as follows for each dungeon:
- "Return to Gate"
- "Return to Changing Area"
- "Return to Seats"
- "Return to Title Screen"
- "Return to Entrance"
- "Return to Pearly Gates"
Since it would be easy to accidentally select one of these with them on the root menu, however, I recommend adding a confirmation box like "Return to the entrance of Yukiko's Castle?"
- "Return to the entrance" Position
To follow existing conventions, the "Return to the entrance" menu item that appears when you're at a dungeon entrance should always be at the bottom of the list, just above "Cancel". At the moment, it's always at the top of the list, above other menu items which is wrong:
Informational Prompts
An issue we had in the past with "Reap-Balanced Encounters" is that people didn't understand how it worked. We chose to address that with an informational prompt, telling you what it was and how it behaved the first time you heard the chains rattle. This worked really well. Something similar was part of "Dojima's Coffee" too:
I think it would be awesome if we could add a couple more of these prompts for "Dungeon Floor Selection" and (especially) "Fox Healing" (using Fox healing via menu in dungeons).
For "Fox Healing" especially, my impression from watching lots of modded Twitch streams is that SOOO MANY players don't even know the option exists, because there's no prompt to tell you when it becomes available and it's nested in a menu that people rarely look at:
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For "Fox Healing" a banner prompt could appear the first time you enter the dungeon after you gain access to the fox.
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For "Dungeon Floor Selection" a banner prompt could appear the first time you enter the dungeon after the deadline.
Find a Friend
Un-nest the lunch prompt option
Add "???" entries for the end-game events





