Commit 270b20b
A long connect screen cost a game its listing, for ever (#19)
Found by the first crawl large enough to find it: seeding 701 addresses from the
directories, three games of four hundred died with
54000: index row size 3048 exceeds btree version 4 maximum 2704
for index "game_field_field_value_idx"
PostgreSQL cannot index a btree row past about 2704 bytes, and a connect screen
is routinely thousands of characters -- the longest in this catalogue is 9,376.
The failure is total rather than partial: the INSERT is refused, so the whole
probe's ingestion is lost for that game, and it is lost again on every future
probe. A game with a generous piece of ASCII art was permanently unlistable and
nothing said so.
WHY THREE AND NOT FIFTY-ONE, WHICH IS HOW MANY ROWS ARE NOW OVER THAT SIZE.
Index tuples cannot be stored out of line but they can be compressed, so whether
a game was listable depended on how well its ASCII art compressed. That is why
it presented as three unrelated failures rather than as a rule, and it is why
looking at the length of the longest value would not have predicted it.
Both indexes over game_field had the flaw, and the first fix caught only one --
the very next probe failed on the other. They are bounded differently because
they are read differently:
- game_field_field_value_idx serves §9's faceted search and is indexed on a
256-character prefix. Nothing has ever searched by connect screen and nothing
will; it is a display asset, and its fingerprint has its own column.
- game_field_folded_value_idx serves §7.3's identity lookup, which asks an
equality question. A prefix there would silently turn that into a
starts-with -- over-matching where the raw index merely refused -- so it is
partial instead, and CatalogueDirectories carries the same predicate or the
planner cannot use it. Every identity signal §7.3 names is short: a name, a
year, a hostname, a hash, a token. A value longer than that is not one.
THE STORED VALUE IS UNTOUCHED. Truncating what a game sent in order to fit our
own index would be the quiet lossiness this schema refuses everywhere else. It is
the index that is bounded, never the fact.
The test asserts the property over EVERY index on game_field rather than over the
one that was noticed, which is the mistake the first pass made.
Verified against the live catalogue: the games that had been failing re-probed
clean, and the one that raised the original error now holds its 7,535-character
connect screen.
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>1 parent ee48650 commit 270b20b
3 files changed
Lines changed: 172 additions & 0 deletions
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- migrations
- src/MUI.Crawler/Persistence
- tests/MUI.Catalog.Tests/Persistence
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