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41 lines (41 loc) · 1.39 KB
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c100000088.lua
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41 lines (41 loc) · 1.39 KB
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--バトル・リターン
function c100000088.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(c100000088.condition)
e1:SetTarget(c100000088.target)
e1:SetOperation(c100000088.activate)
c:RegisterEffect(e1)
end
function c100000088.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp and Duel.GetCurrentPhase()==PHASE_BATTLE
end
function c100000088.filter(c)
return c:IsFaceup() and c:IsSetCard(0x3013)
end
function c100000088.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingTarget(c100000088.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c100000088.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function c100000088.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+RESET_END)
e2:SetValue(tc:GetAttack()/2)
tc:RegisterEffect(e2)
end
end