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c100000048.lua
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63 lines (63 loc) · 2.01 KB
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--ワイゼルA3
function c100000048.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(c100000048.spcon)
e1:SetOperation(c100000048.spop)
c:RegisterEffect(e1)
--selfdes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(c100000048.sdcon2)
c:RegisterEffect(e2)
--chain attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(c100000048.piercecon)
e3:SetOperation(c100000048.piercetg)
c:RegisterEffect(e3)
end
function c100000048.spfilter(c,code)
return c:GetCode()==code
end
function c100000048.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.CheckReleaseGroup(tp,c100000048.spfilter,1,nil,100000052)
end
function c100000048.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g1=Duel.SelectReleaseGroup(tp,c100000048.spfilter,1,1,nil,100000052)
Duel.Release(g1,REASON_COST)
end
function c100000048.cfilter(c)
return c:IsFaceup() and c:IsSetCard(0x3013)
end
function c100000048.sdcon2(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(c100000048.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
end
function c100000048.piercecon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return d and a:IsControler(tp) and d:IsDefensePos() and a:IsSetCard(0x3013)
end
function c100000048.piercetg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if tc and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
e1:SetReset(RESET_EVENT+0x1fe0000+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
end