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@@ -118,6 +118,14 @@ Breaking changes can (and will) happen, but their rate and impact should be mini
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- Update docs for GDScript, add the new features to it.
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- Update build containers.
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- Backport some of the new changes from godot 3.x.
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- GDNative api has some bugs, at least one of the functions have a wrong return value.
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Go through it all again, fix everything, and then actually start versioning it.
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- Add a nightly build name variant to the build all sctipt.
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- Include a file containing sha / md5 hashes with the releases.
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- FRT build containers might need the tts dependency.
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- Add a script to automate nightly generation.
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(I found 2 old ddr4 memory sticks lying around, and with that I was able to
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build a good enough computer that can do nightlies and CI.)
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## Some Long term plans
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