You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Docs/quick-start/presets.md
+24-4Lines changed: 24 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -23,15 +23,17 @@ Then we assign our preset class we want to use in **Preset**.
23
23
24
24
#### In Blueprints
25
25
26
-
The preset can also be changed from blueprints in runtime calling:
26
+
The preset can also be changed from blueprints in runtime by calling:
27
27
28
28

29
29
30
30
## Settings
31
31
32
-
![INSERT DETAILS SCREENSHOT HERE]()
32
+

33
33
34
-
?> All settings have defined tooltips describing what they are used for. Check them moving your mouse over the property.
34
+
?> All settings have **tooltips** describing what they are used for. Check them by moving your mouse over the property.
35
+
36
+
A brief overview of the settings available:
35
37
36
38
***Gameplay**: Configures the runtime behavior of the plugin. Debug settings are also inside Gameplay. [Check Saving & Loading](saving&loading.md)
37
39
***Serialization**: Toggle what to save from the world.
@@ -41,4 +43,22 @@ The preset can also be changed from blueprints in runtime calling:
41
43
42
44
## Filters
43
45
44
-
TODO
46
+
Filters allow us to select which classes will be saved and which classes won't.
47
+
This applies to actors and components and can be edited from the Preset.
48
+
49
+
### Allowing classes
50
+
51
+
If a class is added to a filter, that class and all its children will be allowed, meaning they will be considered for saving, their properties will be saved, etc.
52
+
53
+

54
+
55
+
*In the image: We allow Character, so all children character classes will be saved.*
56
+
57
+
### Rejected classes
58
+
59
+
We can also reject classes from a filter, meaning they wont be considered for saving.
60
+
?> Only children classes of allowed classes will be allowed to be rejected.
61
+
62
+

63
+
64
+
*In the image: We reject TutorialCharacter from the previous image, essentially saving all characters except TutorialCharacters.*
0 commit comments