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Please I really need this fix |
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For now I re-labeled this as a feature issue instead of a bug. This is technically vanilla behavior, changing this for user experience is a plausible goal, tho not particularly something considerable as a bug. Concerning it has not been touched/worked on since 2018, I marked this as a general low priority too. |
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When TPS catchup kicks in from a large spikes, mobs run at super speed. see if we can mark the tick as hasnt had a delay, and run mobs as inactive ticks to improve experience on them not rushing and killing players.
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