This is a master reference for all files used by tf2 huds.
For images of some of these files to make it clear what they might be, see here.
| File | Description |
|---|---|
| chapterbackgrounds.txt | Controls the random backgrounds and characters that appear on the mainmenu |
| hudanimations.txt | Controls hl2 animations |
| hudanimations_manifest.txt | Controls which animations files are used |
| hudanimations_tf.txt | Controls the majority of animations |
| hudlayout.res | Controls the positioning of the majority of elements |
| mod_textures.txt | Controls many miscellaneous icons and textures (such as killfeed icons) |
| File | Description |
|---|---|
| chatscheme.res | Like clientscheme, but for the chat box |
| chat_english.txt | Controls some chat-related localization. Can add new localization to custom HUDs. |
| clientscheme.res | Controls definitions for font declarations, font sizes, colors, borders |
| closecaption_english.dat | Controls captions |
| closecaption_english.txt | Source file to compile into closecaption_english.dat. Also acts as localization like chat_english.txt |
| gamemenu.res | Controls tooltips, visibility ingame/inmenu, etc. of some main menu elements |
| sourcescheme.res | Like clientscheme, but for old-style windows like the console |
Of note, you can create custom closecaption files that can be named whatever you want (as long as they start with closecaption_). That said, they must have both the .dat and .txt file, though the .txt doesn't matter and can be completely blank (closecaption_english.txt is unnecessary, since it exists in the vpk's). These files can be loaded with the console command:
cc_lang custom // will load "resource/closecaption_custom.dat", the rest is implied
As well, custom localization can be added to chat_english.txt, or other languages. The full list of valid languages is:
brazilian
bulgarian
czech
danish
dutch
english
finnish
french
german
greek
hungarian
italian
japanese
korean
koreana
norwegian
polish
portuguese
romanian
russian
schinese
spanish
swedish
tchinese
thai
turkish
pirate
| File | Description |
|---|---|
| abusereportsubmitdialog.res | Abuse report compilation menu |
| achievementsdialog.res | Achievements menu |
| annotationspanelcallout.res | Ingame callout panel, arrows used in training mode |
| badgepanel.res | |
| basechat.res | Ingame chatbox |
| casualrankpanel.res | Rank panel specifics for casual menu |
| casualwelcomedialog.res | No longer in use |
| charinfoarmorysubpanel.res | Mann co. Catalog |
| charinfoloadoutsubpanel.res | Main loadout menu, contains buttons for each TF2 class as well as backpack, crafting, catalog, trading and warpaints |
| charinfopanel.res | Loadout pages header and footer |
| chatpopup.res | Party popup messages |
| cheatdetectiondialog.res | Dialog displayed when a player gets detected with cheats |
| classloadoutpanel.res | Class loadout menu |
| classmenu.res | Contains the parent element of classselection.res |
| classselection.res | Ingame class selection menu |
| classselection_sc.res | Ingame Class selection menu [for steam controller] |
| classtipsitem.res | Class tips displayed in the class selection screen [part of classselection.res] |
| classtipslist.res | Contains the parent element of classtipsitem.res |
| coachedbypanel.res | Ingame Coach panel, information shown when you're being coached [also in HudLayout.res > CoachedByPanel] |
| competitiveaccessinfo.res | Competitive Menu - requirements needed for access message |
| competitivewelcomedialog.res | No longer in use |
| comprankpanel.res | Rank panel specifics for competitive menu |
| comprankstooltip.res | Competitive Menu - shows the list of the achievable competitive mode ranks |
| compstats.res | Competitive Menu - list of previous games played and statistics menu |
| confirmabandondialog.res | Server disconnect confirmation dialog |
| controlpointcountdown.res | Control point activation countdown |
| controlpointicon.res | Control point icons used for CP, Koth, A/D gamemodes, includes the amount and icon of players capping [also in HudLayout.res > HudControlPointIcons] |
| controlpointprogressbar.res | Control Point capture progress circle bar |
| craftingpanel.res | Crafting Panel |
| craftingstatusdialog.res | Successful crafting confirmation dialog |
| dashboardpartymember.res | Dashboard's party members (avatar, name and status) |
| disguisestatuspanel.res | Current spy disguise status [also in HudLayout.res > DisguiseStatus] |
| dynamicrecipepanel.res | Killsteak Kits recipe menu |
| enemycountpanel.res | MvM - attacking robots wave icons |
| explanationpopup.res | Explanation messages box properties |
| flagcalloutpanel.res | |
| flagstatus.res | Flag icon and arrow [part of hudobjectiveflagpanel.res] |
| freezepanelcallout.res | Indicates your body parts after death [also in HudLayout.res > FreezePanelCallout] |
| freezepanelkillerhealth.res | Enemy health displayed on the freezecam [part of freezepanel_basic.res] |
| freezepanel_basic.res | Freezecam of your killer [also in HudLayout.res > FreezePanel] |
| giveawayitempanel.res | |
| globalchat.res | Dashboard's party chat |
| globalexplanations.res | Explanations for casual, competitive, tutorial, warpaints, loadout, store |
| healthiconpanel.res | Teammates health displayed above their head [only visible with tf_hud_target_id_disable_floating_health "0"] |
| hudaccountpanel.res | Engineer metal count [also in HudLayout.res > CHudAccountPanel] |
| hudachievementfloatingnumber.res | |
| hudachievementtrackeritem.res | On screen achievement progress tracking panel [also in HudLayout.res > HudAchievementTracker] |
| hudalert.res | Incoming team balance warning [also in HudLayout.res > HudAlert] |
| hudammoweapons.res | Personal ammo in clip and ammo in reserve [also in HudLayout.res > HudWeaponAmmo] |
| hudarenacappointcountdown.res | Arena - control point activation countdown [also in HudLayout.res > HudArenaCapPointCountdown] |
| hudarenaclasslayout.res | Arena - team composition panel [also in HudLayout.res > HudArenaClassLayout] |
| hudarenanotification.res | Arena - notifications and tips [also in HudLayout.res > HudArenaNotification] |
| hudarenaplayercount.res | Arena - alive palyers count [also in HudLayout.res > HudArenaPlayerCount] |
| hudarenateammenu.res | Arena - Spectate/Fight selection menu |
| hudarenateammenu_sc.res | Arena - Spectate/Fight selection menu [for steam controller] |
| hudarenavspanel.res | Arena - Blue VS Red panel [also in HudLayout.res > HudArenaVsPanel] |
| hudarenawinpanel.res | Arena - End round win/loss panel + scoreboard [also in HudLayout.res > ArenaWinPanel] |
| hudbosshealth.res | Healthbar for Halloween bosses [also in HudLayout.res > HudBossHealth] |
| hudbowcharge.res | Old charge meter for Huntsman [also in HudLayout.res > HudBowCharge] |
| hudcurrencyaccount.res | MvM - Player's collected currency |
| huddamageaccount.res | Damage numbers when hitting other players [also in HudLayout.res > CDamageAccountPanel] |
| huddemomancharge.res | Charge meter for Stickybomb Launcher and Huntsman [also in HudLayout.res > HudDemomanCharge] |
| huddemomanpipes.res | Demoman Stickies count and shields charge [also in HudLayout.res > HudDemomanPipes] |
| hudhealthaccount.res | Plus health value displayed on health gain, ex: health kit pick up [also in HudLayout.res > CHealthAccountPanel] |
| hudinspectpanel.res | Teammate carried items inspection panel [also in HudLayout.res > HudInspectPanel] |
| huditemattributetracker.res | Contract progress tracker [also in HudLayout.res > ItemAttributeTracker] |
| huditemeffectmeter.res | Charge meter for: Sandman / Wrap Assassin / Sandvich / Spy Watches / Jarate / Razorback / Cleaner's Carbine / Soldier Banners / Gas Passer |
| huditemeffectmeter_cleaver.res | Charge meter for: Flying Guillotine |
| huditemeffectmeter_demoman.res | Counter for: Eyelander heads and AirStrike |
| huditemeffectmeter_engineer.res | Counter for: Frontier Justice and Manmelter |
| huditemeffectmeter_halloweensouls.res | No longer in use |
| huditemeffectmeter_heavy.res | Charge meter for: Heavy rage in MvM |
| huditemeffectmeter_kartcharge.res | Charge meter for: Halloween Karts |
| huditemeffectmeter_killstreak.res | Counter for: killstreak weapons |
| huditemeffectmeter_organs.res | Counter for: Vita-Saw |
| huditemeffectmeter_particlecannon.res | Charge meter for: Cow Mangler |
| huditemeffectmeter_pomson.res | Charge meter for: Pomson |
| huditemeffectmeter_powerupbottle.res | Counter for: PowerUp Canteen in MvM |
| huditemeffectmeter_pyro.res | Charge meter for: Phlogistinator |
| huditemeffectmeter_raygun.res | Charge meter for: Righteous Bison |
| huditemeffectmeter_sapper.res | Charge meter for: Sapper |
| huditemeffectmeter_scout.res | Charge meter for: Bonk! Atomic Punch/Crit-a-Cola/Mad Milk and MvM medic shield |
| huditemeffectmeter_sniper.res | Counter for: Bazaar Bargain |
| huditemeffectmeter_sniperfocus.res | Charge meter for: Hitman's Heatmaker |
| huditemeffectmeter_sodapopper.res | Charge meter for: Sodapopper |
| huditemeffectmeter_spy.res | Counter for: Diamondback |
| huditemeffectmeter_spyknife.res | Charge for: Spy-cicle |
| hudkillstreaknotice.res | Server's killstreaks notification, someone on the server has reached a Killstreak milestone |
| hudmannvsmachinestatus.res | MvM - Main file, holds the positioning of most MvM elements such as money and wave status [also in HudLayout.res > HudMannVsMachineStatus] |
| hudmatchstatus.res | Round Timer and Red & Blue team players status also contains the casual and competitive prematch doors animation [also in HudLayout.res > HudMatchStatus] |
| hudmatchsummary.res | End of match summary scoreboard used for Casuals and Competitive gamemodes [also in HudLayout.res > MatchSummary] |
| hudmediccharge.res | Medic's Ubercharge percentage, Vaccinator charges and resist icon [also in HudLayout.res > HudMedicCharge] |
| hudmenutauntselection.res | Ingame taunt selection menu [also in HudLayout.res > HudMenuTauntSelection] |
| hudmenutauntselection_sc.res | Ingame taunt selection menu [for steam controller] |
| hudminigame_base.res | Main Halloween minigame file for sd_doomsday_event [also in HudLayout.res > HudMiniGame] |
| hudminigame_collection.res | Halloween ducks collection race minigame for sd_doomsday_event |
| hudminigame_platform.res | Halloween platform elimination minigame for sd_doomsday_event |
| hudminigame_soccer.res | Halloween soccer minigame for sd_doomsday_event |
| hudminigame_soccersuddendeath.res | Halloween soccer sudden death minigame for sd_doomsday_event |
| hudobjectiveflagpanel.res | Flag/Intelligence status and blue & red scores for CTF mode |
| hudobjectivekothtimepanel.res | King of the hill red and blue timers [also in HudLayout.res > HudKothTimeStatus] |
| hudobjectiveplayerdestruction.res | Player destruction mode status |
| hudobjectiverobotdestruction.res | Robot destruction counter for the robots destroyed |
| hudobjectivestatus.res | No longer in use |
| hudobjectivetimepanel.res | Contains the round timer background, clock icon and server timer as well as the labels for setup, overtime, waiting for players and sudden death |
| hudpasstime.res | Parent element of the passtime HUD |
| hudpasstimeballstatus.res | Passtime Ball status bar |
| hudpasstimeoffscreenarrow.res | Passtime ball arrow |
| hudpasstimepassnotify.res | Passtime in pass range and incominc pass notifications |
| hudpasstimeteamscore.res | Passtime blue & red teams score panel |
| hudplayerclass.res | Controls the 2D Class icon or 3D player model depending on convars, the spy diguise 2D model, spy silhouette and the carried weapon info |
| hudplayerhealth.res | Personal health value and status icons |
| hudpowerupeffectmeter.res | MannPower Supernova powerup meter |
| hudpvewinpanel.res | MvM - Wave lost panel |
| hudrocketpack.res | Charge meter for: Thermal Thruster |
| hudroundcounter.res | Red and blue rounds won counter dots and backgrounds |
| hudspellselection.res | Owned spells selection for halloween modes [also in HudLayout.res > HudSpellMenu] |
| hudstalemate.res | Arena stalemate message [also in HudLayout.res > HudStalemate] |
| hudstopwatch.res | Time to beat in Tournament Mode for payload and attack/defense maps [also in HudLayout.res > HudStopWatch] |
| hudteamgoal.res | Summary of the game mode goals at the start of the round [also in HudLayout.res > HudTeamGoal] |
| hudteamgoaltournament.res | Summary of the game mode goals for tounament game modes [also in HudLayout.res > HudTeamGoalTournament] |
| hudteamswitch.res | Teams auto-balance message [also in HudLayout.res > HudTeamSwitch] |
| hudtournament.res | Tournament mode Blue-Red teams ready status and game win conditions [also in HudLayout.res > HudTournament] |
| hudtournamentsetup.res | Ready/Unready and team name change PopUp menu for tournament mode [also in HudLayout.res > HudTournamentSetup] |
| hudtraining.res | Training mode instructor positioning messages |
| hudtrainingmsg.res | Training mode instructor messages |
| hudupgradepanel.res | MvM - upgrades menu [also in HudLayout.res > HudUpgradePanel] |
| hudwarcount.res | No longer in use |
| hudweaponselection.res | Ingame weapon selection menu, used with hud_fastswitch "0" |
| hud_obj_dispenser.res | Engineer dispenser build status and Health [also in HudLayout.res > BuildingStatus_Engineer] |
| hud_obj_sapper.res | Building sapped status [also in HudLayout.res > BuildingStatus_Spy] |
| hud_obj_sentrygun.res | Engineer sentrygun build status, health, ammo [also in HudLayout.res > BuildingStatus_Engineer] |
| hud_obj_sentrygun_disp.res | Optional MvM Minisentry build status, health, ammo [also in HudLayout.res > BuildingStatus_Engineer] |
| hud_obj_tele.res | Engineer Teleport build status, health [also in HudLayout.res > BuildingStatus_Engineer] |
| hud_obj_tele_entrance.res | Engineer Teleport entrance health [also in HudLayout.res > BuildingStatus_Engineer] |
| hud_obj_tele_exit.res | Engineer Teleport exit health [also in HudLayout.res > BuildingStatus_Engineer] |
| importfiledialog.res | Workshop Import menu |
| importfiletexteditdialog.res | Workshop text edit menu |
| importmaterialeditdialog.res | Workshop material edit menu |
| importpreviewitempanel.res | Workshop preview menu |
| ingamequeuestatus.res | Currently queued for Casual/Competitive/MvM ingame icon [also in HudLayout.res > QueueHUDStatus] |
| intromenu.res | Gamemode explanation video displayed after joining a server |
| intromenu_sc.res | Gamemode explanation video displayed after joining a server [for steam controller] |
| invitenotification.res | Invite to party received message |
| itemoptionspanel.res | Item style selection menu |
| itemquickswitch.res | Ingame loadout and weapons quickswitch menu [also in HudLayout.res > ItemQuickSwitchPanel] |
| itemrenameconfirmationdialog.res | Name Tag - Description Tag confirmation menu |
| itemrenamedialog.res | Name Tag - Description Tag appliaction menus |
| itemrenameinvaliddialog.res | Name Tag - Description Tag appliaction failed menu |
| itemselectionpanel.res | Loadout item/weapon selection menu |
| itemslotpanel.res | |
| layeredmappanel.res | No longer in use |
| layeredmappanelitem.res | No longer in use |
| layeredmappaneltooltip.res | No longer in use |
| leaderboardentry.res | Duels Leaderboard displayed in the loading screen |
| leaderboardentryrank.res | Leaderboard displayed in the competitive menu |
| leaderboardentryscore.res | |
| leaderboardspreadentry.res | |
| loadoutpresetpanel.res | Loadout's A - B - C - D buttons |
| lobbycontainerframe.res | No longer in use |
| lobbycontainerframe_casual.res | No longer in use |
| lobbycontainerframe_comp.res | No longer in use |
| lobbycontainerframe_mvm.res | No longer in use |
| lobbypanel.res | No longer in use |
| lobbypanel_casual.res | No longer in use |
| lobbypanel_comp.res | No longer in use |
| lobbypanel_mvm.res | No longer in use |
| mainmenueventplaylistentry.res | |
| mainmenuoverride.res | Central main menu file, holds most main menu elements |
| mainmenuplaylistentry.res | Controls the buttons and descriptions of the casual, competitive, mvm, training, server browser gamemodes when the find a game button is clicked |
| mainmenu_saxxyawards.res | Saxxy awards main menu elements |
| mapinfomenu.res | Map informations menu |
| mapinfomenu_sc.res | Map information menu [for steam controller] |
| matchhistoryentrypanel.res | Comptitive Menu - matches history menu |
| matchmakingcasualcriteria.res | Casual Menu - Main Casual mode menu file |
| matchmakingcategorymappanel.res | Casual Menu - popup map list for each gamemode |
| matchmakingcategorypanel.res | Casual Menu - game mode category panels |
| matchmakingdashboard.res | Main Dashboard file that includes the party members, chat button, find a game, quit button and the queue status panels |
| matchmakingdashboardcasualcriteria.res | Casual Menu - controls the queue button and moves/resizes the gamemodes list |
| matchmakingdashboardcomp.res | Comptitive Menu - main competitive mode menu file |
| matchmakingdashboardcompaccess.res | Comptitive Menu - parent panel of the comp access requirements list |
| matchmakingdashboardeventmatch.res | Special events menu such as Halloween etc... |
| matchmakingdashboardleftsidepanel.res | Contains the matchmaking panels backgrounds, shadows, close buttons used for the leftside panels (only ping panel currently) |
| matchmakingdashboardmvmcriteria.res | MvM Menu - Main MvM Mode menu file |
| matchmakingdashboardmvmmodeselect.res | MvM Menu - Practice/MannUp mode selection menu |
| matchmakingdashboardplaylist.res | Similiar to matchmakingdashboardsidepanel.res but affects only find a game main panel |
| matchmakingdashboardpopup.res | No longer in use |
| matchmakingdashboardpopup_mapvotepanel.res | End of game next map vote buttons |
| matchmakingdashboardpopup_newmatch.res | Popup panel displayed when a new matchmaking game is found |
| matchmakingdashboardpopup_nextmapvoting.res | End of game next map vote panel |
| matchmakingdashboardpopup_nextmapwinner.res | Next map vote winner |
| matchmakingdashboardsidepanel.res | Contains the matchmaking panels backgrounds, shadows, close buttons used for the Casual,Comp,MvM... panels |
| matchmakingdatacenterpopulationpanel.res | Server population panel used for matchmakingpingpanel |
| matchmakinggrouppanel.res | Casual Menu - Controls the Casual enable/disable gamemode checkbutton bar |
| matchmakingpanel.res | No longer in use |
| matchmakingpingpanel.res | Ping and Party settings panel |
| matchmakingplaylist.res | Contains the main find a game buttons (Casual,Comp,MvM,Training,Server,Create) |
| matchmakingtooltip.res | Matchmaking tips |
| mediccallerpanel.res | Medic call bubbles |
| mvmbombcarrierprogresspanel.res | MvM - bomb progress bar |
| mvmcreditspendpanel.res | MvM - Part of the MvM Scoreboard, shows the wave credits |
| mvmcreditsubpanel.res | MvM - Part of the MvM Scoreboard, shows the full game credits |
| mvmcriteria.res | MvM Menu - tour selection menus |
| mvmeconrequirementdialog.res | MvM Menu - Mann up requirements panel |
| mvminworldcurrency.res | MvM - wave gained/lost money |
| mvmscoreboard.res | MvM - main scoreboard file |
| mvmscoreboardenemyinfo.res | MvM - enemy wave icons |
| mvmstatentry.res | |
| mvmvictorycontainer.res | MvM - Main container for MvM victory MannUp and Normal |
| mvmvictorymannupentry.res | MvM - MannUp victory loot collect panel |
| mvmvictorymannuploot.res | MvM - MannUp victory received item icon |
| mvmvictorymannuppanel.res | MvM - MannUp victory player tabs |
| mvmvictorymannuptab.res | MvM - MannUp victory player tab specifics |
| mvmvictorypanel.res | MvM - map victory panel |
| mvmvictorysplash.res | MvM - course victory message |
| mvmwavelosspanel.res | MvM - wave lost panel |
| navigationpaneltest.res | no longes in use |
| newrecipefounddialog.res | |
| objectivestatusescort.res | Payload cart progress bar |
| objectivestatusmultipleescort.res | Payload race carts red and blue progress bars |
| playerticketstatus.res | |
| publishedfilebrowserdialog.res | |
| publishfiledialog.res | |
| pvpcasualrankpanel.res | Rank panel specifics for casual |
| pvpcomprankpanel.res | Rank panel specifics for competitive |
| pvprankpanel.res | Player Name, Level, Experience bar used for MainMenu and end game scoreboard |
| quickplaybusydialog.res | No longer in use |
| quickplaydialog.res | No longer in use |
| revivedialog.res | MvM - teammate revive panel |
| robotdestructionstatus.res | Robot destruction status icon and arrow |
| roundinfo.res | Territorial control map information |
| saxxyawards_submitform.res | Form application submit panel for the saxxy awards |
| scoreboard.res | Scoreboard, Includes a list of the all the players currently in the server, all the personal stats and the server's timer and map name |
| selectmosthelpfulfrienddialog.res | Helpful friend selection dialog, shows when F2P account upgrades to premium and the selected friend will receive the professors speks |
| selectplayerdialog.res | Generic player selection Panel |
| selectplayerdialog_coach.res | Select a player to be your coach Panel |
| selectplayerdialog_duel.res | Select a player to duel Menu |
| servernotconnectedtosteam.res | Lost connection to steam message |
| spectator.res | Spectator panel, includes the respawn time and the spectated player carried items panel |
| spectatorcoach.res | Spectator panel coach variant |
| spectatorguihealth.res | Teammate Health [Part of TargetUI.res] |
| spectatortournament.res | Spectator panel for tournament modes, includes Health,Name,Uber,Respawntimes for each teammate as well as the personal respawntime |
| spectatortournamentguihealth.res | Teammates Health *[part of spectatortournament.res] |
| spectator_sc.res | Spectator panel [for steam controller] |
| stampdonationadd.res | Mann.co store stamp donation menu |
| staticbadgepanel.res | |
| statpanel_base.res | After death stats panel [also in HudLayout.res > StatPanel] |
| statsummary.res | Connecting to server screen, includes the Map name/Category as well as all your personal stats |
| statsummary_embedded.res | Personal stats for each class displayed on the loadout menu tab |
| steamfriendpanel.res | Steam friends avatar, name and status displayed in the main menu's friends list |
| steamworkshopdialog.res | Workshop menu |
| steamworkshopitem.res | Workshop item import/preview |
| streamlistpanel.res | No longer in use |
| streampanel.res | No longer in use |
| supportnotificationdialog.res | Valve's customer support messages |
| surveypanel_base.res | Main file for the end of game surevey panel |
| surveypanel_casualinquiry.res | End of game surevey for casual quality |
| surveypanel_compinquiry.res | End of game surevey for competitive quality |
| surveypanel_mapquality.res | End of game surevey for map quality |
| surveypanel_matchquality.res | End of game surevey for match quality |
| surveypanel_randomcrit.res | End of game surevey for random crits |
| tankprogressbar.res | MvM - Tank Health bar |
| tankstatuspanel.res | MvM - Tank Health bar background |
| targetid.res | Teammates Name/Health/Ammo/Ubercharge displayed when looking at them or beign healed [also ins HudLayout.res > CMainTargetID, CSecondaryTargetID] |
| tauntcallerpanel.res | Bubble displayed above a taunt player when you are able to join the taunt |
| teammenu.res | Team selection Menu |
| teammenu_sc.res | Team selection Menu [for steam controller] |
| testitembotcontrols.res | ItemTest bot controls |
| testitemdialog.res | ItemTest items panel |
| testitemroot.res | ItemTest Main panel |
| textwindow.res | MOTD message when joining a server |
| textwindowcustomserver.res | Server intro message and HTML panel |
| textwindowcustomserver_sc.res | Server intro message and HTML panel [for steam controller] |
| textwindow_sc.res | MOTD message when joining a server [for steam controller] |
| tfadvancedoptionsdialog.res | Advance Options Menu |
| tfhudrobotdestruction_activestate.res | Robot destruction indicators, active state |
| tfhudrobotdestruction_deadstate.res | Robot destruction indicators, dead state |
| tfhudrobotdestruction_robotindicator.res | Robot destruction indicators |
| tfhudrobotdestruction_shieldedstate.res | Robot destruction shiel state |
| trainingcomplete.res | You have completed the training dialog |
| trainingdialog.res | No longer in use |
| trainingdialog_old.res | No longer in use |
| trainingitempanel.res | No longer in use |
| upgradeboxdialog.res | Free to Play / litimed account needs upgrade message |
| upgradebuypanel.res | MvM - upgrade icon and buy/sell buttons [part of hudupgradepanel.res] |
| videopanel.res | Video frame settings for the video panel |
| viewrecipespanel.res | |
| votehud.res | Controls both vote menu and ingame vote popup [also in HudLayout.res > CHudVote] |
| vrcalibration.res | Virtual reality device calibration instructions |
| waitingforplayerspanel.res | |
| wavecompletesummarypanel.res | MvM - Wave complete message |
| wavestatuspanel.res | MvM - Wave progress bar |
| winpanel.res | Win/loss panel, displays the round's most valuable players and the blue and red current score [also in HudLayout.res > WinPanel] |
| xboxdialogs.res | XBOX dialogs |
| xpsourcepanel.res | Label for the experience gained at the end of a casual match |
There are several different folders that all contain the same folder structure. They may not contain all files, however. They are:
ui\build_menu\
ui\build_menu\pipboy\
ui\build_menu_360\
ui\build_menu_sc\
The pipboy folder contains variants for the pipboy cosmetic. The _360 suffix is for the Xbox 360 controller hud. The _sc suffix is for the Steam Controller hud.
| File | Description |
|---|---|
| base_active.res | Base file used when a building can be actively built |
| base_active_teleport_target.res | Eureka effect teleport target |
| base_already_built.res | Base file used when a building is already built |
| base_cant_afford.res | Base file used when a building can't be afforded |
| base_selectable.res | |
| base_unavailable.res | Base file used for unavailable buildings [can only happen during the tutorial] |
| base_unavailable_teleport_target.res | Eureka effect teleport target unavailable |
| dispenser_active.res | Dispenser active panel |
| dispenser_already_built.res | Dispenser already built panel |
| dispenser_cant_afford.res | Dispenser can't be afforded panel |
| dispenser_selectable.res | |
| dispenser_unavailable.res | Dispenser unavailable [can only happen during the tutorial] |
| eureka_target_home_avail.res | Eureka effect home target selectable |
| eureka_target_home_unavail.res | Eureka effect home target unavailable |
| eureka_target_tele_exit_avail.res | Eureka effect teleport target selectable |
| eureka_target_tele_exit_unavail.res | Eureka effect teleport target unavailable |
| hudmenuengybuild.res | Defines layout and style of the build menu [also in HudLayout.res > HudMenuEngyBuild] |
| hudmenueurekaeffect.res | Defines layout and style of the eureka effect menu [also in HudLayout.res > HudEurekaEffectTeleportMenu] |
| sentry_active.res | Sentry active panel |
| sentry_already_built.res | Sentry already built panel |
| sentry_cant_afford.res | Sentry can't be afforded panel |
| sentry_selectable.res | |
| sentry_unavailable.res | Sentry unavailable [can only happen during the tutorial] |
| tele_entrance_active.res | Teleport entrance active panel |
| tele_entrance_already_built.res | Teleport entrance already built panel |
| tele_entrance_cant_afford.res | Teleport entrance can't be afforded panel |
| tele_entrance_unavailable.res | Teleport entrance unavailable [can only happen during the tutorial] |
| tele_exit_active.res | Teleport exit active panel |
| tele_exit_already_built.res | Teleport exit already built panel |
| tele_exit_cant_afford.res | Teleport exit can't be afforded panel |
| tele_exit_unavailable.res | Teleport exit unavailable [can only happen during the tutorial] |
| tele_selectable.res |
| File | Description |
|---|---|
| base_active.res | PipBoy Base file used when a building can be actively built |
| base_active_teleport_target.res | PipBoy Eureka effect teleport target |
| base_already_built.res | PipBoy Base file used when a building is already built |
| base_cant_afford.res | PipBoy Base file used when a building can't be afforded |
| base_selectable.res | |
| base_unavailable.res | PipBoy Base file used for unavailable buildings [can only happen during the tutorial] |
| base_unavailable_teleport_target.res | PipBoy Eureka effect teleport target unavailable |
| dispenser_active.res | PipBoy Dispenser active panel |
| dispenser_already_built.res | PipBoy Dispenser already built panel |
| dispenser_cant_afford.res | PipBoy Dispenser can't be afforded panel |
| dispenser_selectable.res | |
| dispenser_unavailable.res | PipBoy Dispenser unavailable [can only happen during the tutorial] |
| eureka_target_home_avail.res | PipBoy Eureka effect home target selectable |
| eureka_target_home_unavail.res | PipBoy Eureka effect home target unavailable |
| eureka_target_tele_exit_avail.res | PipBoy Eureka effect teleport target selectable |
| eureka_target_tele_exit_unavail.res | PipBoy Eureka effect teleport target unavailable |
| hudmenuengybuild.res | Defines layout and style of the PipBoy build menu [also in HudLayout.res > HudMenuEngyBuild] |
| hudmenueurekaeffect.res | Defines layout and style of the PipBoy eureka effect menu [also in HudLayout.res > HudEurekaEffectTeleportMenu] |
| sentry_active.res | PipBoy Sentry active panel |
| sentry_already_built.res | PipBoy Sentry already built panel |
| sentry_cant_afford.res | PipBoy Sentry can't be afforded panel |
| sentry_selectable.res | |
| sentry_unavailable.res | PipBoy Sentry unavailable [can only happen during the tutorial] |
| tele_entrance_active.res | PipBoy Teleport entrance active panel |
| tele_entrance_already_built.res | PipBoy Teleport entrance already built panel |
| tele_entrance_cant_afford.res | PipBoy Teleport entrance can't be afforded panel |
| tele_entrance_unavailable.res | PipBoy Teleport entrance unavailable [can only happen during the tutorial] |
| tele_exit_active.res | PipBoy Teleport exit active panel |
| tele_exit_already_built.res | PipBoy Teleport exit already built panel |
| tele_exit_cant_afford.res | PipBoy Teleport exit can't be afforded panel |
| tele_exit_unavailable.res | PipBoy Teleport exit unavailable [can only happen during the tutorial] |
| tele_selectable.res |
| File | Description |
|---|---|
| base_active.res | XBOX Base file used when a building can be actively built |
| base_already_built.res | XBOX Base file used when a building is already built |
| base_cant_afford.res | XBOX Base file used when a building can't be afforded |
| dispenser_active.res | XBOX Dispenser active panel |
| dispenser_already_built.res | XBOX Dispenser already built panel |
| dispenser_cant_afford.res | XBOX Dispenser can't be afforded panel |
| hudmenuengybuild.res | Defines layout and style of the XBOX build menu |
| sentry_active.res | XBOX Sentry active panel |
| sentry_already_built.res | XBOX Sentry already built panel |
| sentry_cant_afford.res | XBOX Sentry can't be afforded panel |
| tele_entrance_active.res | XBOX Teleport entrance active panel |
| tele_entrance_already_built.res | XBOX Teleport entrance already built panel |
| tele_entrance_cant_afford.res | XBOX Teleport entrance can't be afforded panel |
| tele_exit_active.res | XBOX Teleport exit active panel |
| tele_exit_already_built.res | XBOX Teleport exit already built panel |
| tele_exit_cant_afford.res | XBOX Teleport exit can't be afforded panel |
| File | Description |
|---|---|
| base_active.res | Base file used when a building can be actively built [for steam controller] |
| base_active_teleport_target.res | Eureka effect teleport target [for steam controller] |
| base_already_built.res | Base file used when a building is already built [for steam controller] |
| base_cant_afford.res | Base file used when a building can't be afforded [for steam controller] |
| base_unavailable_teleport_target.res | Eureka effect teleport target unavailable [for steam controller] |
| dispenser_active.res | Dispenser active panel [for steam controller] |
| dispenser_already_built.res | Dispenser already built panel [for steam controller] |
| dispenser_cant_afford.res | Dispenser can't be afforded panel [for steam controller] |
| eureka_target_home_avail.res | Eureka effect home target selectable [for steam controller] |
| eureka_target_home_unavail.res | Eureka effect home target unavailable [for steam controller] |
| eureka_target_tele_exit_avail.res | Eureka effect teleport target selectable [for steam controller] |
| eureka_target_tele_exit_unavail.res | Eureka effect teleport target unavailable [for steam controller] |
| hudmenuengybuild.res | Defines layout and style of the build menu [for steam controller] [also in HudLayout.res > HudMenuEngyBuild] |
| hudmenueurekaeffect.res | Defines layout and style of the eureka effect menu [for steam controller] [also in HudLayout.res > HudEurekaEffectTeleportMenu] |
| sentry_active.res | Sentry active panel [for steam controller] |
| sentry_already_built.res | Sentry already built panel [for steam controller] |
| sentry_cant_afford.res | Sentry can't be afforded panel [for steam controller] |
| tele_entrance_active.res | Teleport entrance active panel [for steam controller] |
| tele_entrance_already_built.res | Teleport entrance already built panel [for steam controller] |
| tele_entrance_cant_afford.res | Teleport entrance can't be afforded panel [for steam controller] |
| tele_exit_active.res | Teleport exit active panel [for steam controller] |
| tele_exit_already_built.res | Teleport exit already built panel [for steam controller] |
| tele_exit_cant_afford.res | Teleport exit can't be afforded panel [for steam controller] |
Like the build_menu folder, the destroy menu also contains a pipboy subfolder that contains the same files.
| File | Description |
|---|---|
| base_active.res | Base file used when a building can be actively destoyed |
| base_inactive.res | Base file used when a building isn't yet built |
| dispenser_active.res | Dispenser destroy panel |
| dispenser_inactive.res | Dispenser not built panel |
| hudmenuengydestroy.res | Defines layout and style of the destroy menu [also in HudLayout.res > HudMenuEngyDestroy] |
| sentry_active.res | Sentry destroy panel |
| sentry_inactive.res | Sentry not built panel |
| tele_entrance_active.res | Tele Entrance destroy panel |
| tele_entrance_inactive.res | Tele Entrance not built panel |
| tele_exit_active.res | Tele Exit destroy panel |
| tele_exit_inactive.res | Tele Exit not built panel |
| File | Description |
|---|---|
| base_active.res | PipBoy Base file used when a building can be actively destoyed |
| base_inactive.res | PipBoy Base file used when a building isn't yet built |
| dispenser_active.res | PipBoy Dispenser destroy panel |
| dispenser_inactive.res | PipBoy Dispenser not built panel |
| hudmenuengydestroy.res | Defines layout and style of the PipBoy destroy menu [also in HudLayout.res > HudMenuEngyDestroy] |
| sentry_active.res | PipBoy Sentry destroy panel |
| sentry_inactive.res | PipBoy Sentry not built panel |
| tele_entrance_active.res | PipBoy Tele Entrance destroy panel |
| tele_entrance_inactive.res | PipBoy Tele Entrance not built panel |
| tele_exit_active.res | PipBoy Tele Exit destroy panel |
| tele_exit_inactive.res | PipBoy Tele Exit not built panel |
Also like the build_menu folders, the disguise_menu also has _360 and _sc versions of it.
| File | Description |
|---|---|
| demoman_blue.res | class image - demoman |
| demoman_red.res | class image - demoman |
| engineer_blue.res | class image - engineer |
| engineer_red.res | class image - engineer |
| heavy_blue.res | class image - heavy |
| heavy_red.res | class image - heavy |
| hudmenuspydisguise.res | defines layout and style [also in HudLayout.res > HudMenuSpyDisguise] |
| medic_blue.res | class image - medic |
| medic_red.res | class image - medic |
| pyro_blue.res | class image - pyro |
| pyro_red.res | class image - pyro |
| scout_blue.res | class image - scout |
| scout_red.res | class image - scout |
| sniper_blue.res | class image - sniper |
| sniper_red.res | class image - sniper |
| soldier_blue.res | class image - soldier |
| soldier_red.res | class image - soldier |
| spy_blue.res | class image - spy |
| spy_red.res | class image - spy |
- Credit to Doodle for these descriptions
| File | Description |
|---|---|
| base.res | |
| demoman_blue.res | class image - demoman [for XBOX] |
| demoman_red.res | class image - demoman [for XBOX] |
| engineer_blue.res | class image - engineer [for XBOX] |
| engineer_red.res | class image - engineer [for XBOX] |
| heavy_blue.res | class image - heavy [for XBOX] |
| heavy_red.res | class image - heavy [for XBOX] |
| hudmenuspydisguise.res | defines layout and style [for XBOX] |
| medic_blue.res | class image - medic [for XBOX] |
| medic_red.res | class image - medic [for XBOX] |
| pyro_blue.res | class image - pyro [for XBOX] |
| pyro_red.res | class image - pyro [for XBOX] |
| scout_blue.res | class image - scout [for XBOX] |
| scout_red.res | class image - scout [for XBOX] |
| sniper_blue.res | class image - sniper [for XBOX] |
| sniper_red.res | class image - sniper [for XBOX] |
| soldier_blue.res | class image - soldier [for XBOX] |
| soldier_red.res | class image - soldier [for XBOX] |
| spy_blue.res | class image - spy [for XBOX] |
| spy_red.res | class image - spy [for XBOX] |
| File | Description |
|---|---|
| base.res | |
| demoman_blue.res | class image - demoman [for steam controller] |
| demoman_red.res | class image - demoman [for steam controller] |
| engineer_blue.res | class image - engineer [for steam controller] |
| engineer_red.res | class image - engineer [for steam controller] |
| heavy_blue.res | class image - heavy [for steam controller] |
| heavy_red.res | class image - heavy [for steam controller] |
| hudmenuspydisguise.res | defines layout and style [for steam controller] |
| medic_blue.res | class image - medic [for steam controller] |
| medic_red.res | class image - medic [for steam controller] |
| pyro_blue.res | class image - pyro [for steam controller] |
| pyro_red.res | class image - pyro [for steam controller] |
| scout_blue.res | class image - scout [for steam controller] |
| scout_red.res | class image - scout [for steam controller] |
| sniper_blue.res | class image - sniper [for steam controller] |
| sniper_red.res | class image - sniper [for steam controller] |
| soldier_blue.res | class image - soldier [for steam controller] |
| soldier_red.res | class image - soldier [for steam controller] |
| spy_blue.res | class image - spy [for steam controller] |
| spy_red.res | class image - spy [for steam controller] |
| File | Description |
|---|---|
| backpackpanel.res | Backpack Menu |
| collectioncraftingdialog.res | Contains some collectioncraftingdialog_base.res overrides for the trade up contract |
| collectioncraftingdialog_base.res | Contains the elements for the unboxing screen and trade up contract |
| comboboxbackpackoverlaydialog.res | Item Style selection Menu |
| confirmapplycardupgradeapplicationdialog.res | Spell application menu |
| confirmapplydecodedialog.res | Crate unbox confirmation menu |
| confirmapplyducktokendialog.res | Duck token application menu |
| confirmapplygiftwrapdialog.res | Gift wrap application menu |
| confirmapplypaintcandialog.res | Paint application menu |
| confirmapplypaintkitdialog.res | PaintKit application menu |
| confirmapplystrangepartapplicationdialog.res | Strange Part application menu |
| confirmapplystrangerestrictionapplicationdialog.res | Strange restriction application menu |
| confirmapplystrangifierdialog.res | Strangifier application menu |
| confirmapplyteamcolorpaintcandialog.res | Team colored paint application menu |
| confirmcustomizetexturedialog.res | Texture application menu, used for The Conscientious Objector |
| confirmdialog.res | Quit game confirmation message |
| confirmdialogabandonnopenalty.res | Disconnect confirmation with no penalty |
| confirmdialogabandonpenalty.res | Disconnect confirmation with penalty |
| confirmdialogabandonsafe.res | Disconnect confirmation |
| confirmdialogoptout.res | |
| confirmitempreviewdialog.res | Item rent confirmation menu, used when you test an item from the mann.co store for a week |
| confirmspellbookpageapplicationdialog.res | Spell Book Page application menu |
| confirmtransmogrifyapplicationdialog.res | Costume Transmogrifier application menu |
| cyclingadcontainer.res | Advertisement box |
| ducksleaderboardpanel.res | Duck collection leaderboard |
| ducksleaderboards.res | Duck collection leaderboard |
| genericnotificationtoast.res | Ingame notification for trade, duel challenge, ringe received, new game found, you should equip the spellbook or powerupbottle message and more... |
| genericnotificationtoastmainmenu.res | Main Menu generic notification message [example: You have a new item! label or when someone gets a ring etc...] |
| genericwaitingdialog.res | Waiting for player to respond message |
| halloweenofferingdialog.res | Contains some collectioncraftingdialog_base.res overrides for Gargoyle Halloween Transmuting trade up contract |
| inputstringforitembackpackoverlaydialog.res | Taunt selection entry for Mann Co. Director's Cut Reel |
| inspectionpanel.res | Inspect menu for weapons contains the war paints menu and war paints consume menus as well |
| inspectionpanel_cosmetic.res | Inspect panel for cosmetics in general |
| itemaddefault.res | |
| itemdiscardpanel.res | Item discard panel used when the backpack is full |
| itemmodelpanel.res | Item properties: unusual, halloween, paint, strange, equipped icons |
| itemmodelpanelcollectioncosmeticitem.res | Item properties for collection items |
| itemmodelpanelcollectionitem.res | Item properties collection items |
| itempickuppanel.res | New item found/received panel |
| leaderboardpanel.res | |
| lobbyleaderboard.res | |
| manncotrade_commonstatclock.res | Contains some collectioncraftingdialog_base.res overrides for the Civilian Stat Clock trade up contract |
| messageboxdialog | Generic confirm action message |
| notificationqueuepanel.res | Controls the buffer time between present ingame notifications |
| notificationspresentpanel.res | Shows up when you are in the loadout menus such as backpack and there is a new notification unchecked |
| notificationtoastcontainer.res | Ingame popup notification, contains the background and parent element of genericnotificationtoast.res |
| notificationtoastcontrol.res | Main menu notification accept/decline buttons |
| paintkitconsumedialog.res | PaintKit redeem menu |
| questdefinitionviewpanel.res | |
| questdetailspanel.res | |
| questeditor.res | |
| questlogpanel.res | |
| questlogpanel_halloween.res | |
| questmapnodepanel.res | |
| questmapnodetooltippanel.res | |
| questmappanel.res | Main Contracker file |
| questmaprewarditempanel.res | |
| questnotificationpanel_base.res | Miss Pauling annoying incoming message for quests |
| questnotificationpanel_pauling_standard.res | |
| questviewsubpanel.res | |
| scrollablequestdetails.res | No longer in use |
| scrollablequestlist.res | No longer in use |
| scrollablequestlist_halloween.res | No longer in use |
| scrollablequestlist_toughbreak.res | No longer in use |
| strangecounttransferdialog.res | Strange count transfer tool menu |
| tradingpanel.res | No longer in use |
| tradingstartdialog.res | Trade exchange mode selection menu |
| warjoinpanel.res | Pyro vs Heavy update, join war panel |
| warstandingpanel.res | Pyro vs Heavy war update panel |
| File | Description |
|---|---|
| storehome.res | |
| storehome_freetrial.res | |
| storehome_winter1.res | |
| storehome_winter2.res | |
| storehome_winter3.res | |
| storeitemcontrols.res | |
| storepage.res | |
| storepage_bundles.res | |
| storepage_cgtrading.res | |
| storepage_drgrordbort.res | |
| storepage_halloween.res | |
| storepage_maps.res | |
| storepage_new.res | |
| storepage_popular.res | |
| storepage_previewable.res | |
| storepage_summer.res | |
| storepanel.res | |
| storepreviewitempanel.res | |
| storepreviewitempanel_maps.res | |
| storeprice.res | |
| storeprice_bundles.res | |
| storeprice_jumbo.res | |
| storeprice_new.res | |
| storeprice_popular.res | |
| storestatusdialog.res | |
| storeviewcartpanel.res |
| File | Description |
|---|---|
| storehome_base.res | Store home |
| storehome_freetrial.res | Store free trial panel |
| storehome_premium.res | Premium callout mann.co image |
| storeitemcontrols.res | Add to cart button |
| storemapstampsinfodialog.res | Store map stamp preview |
| storepage.res | Main file |
| storepage_bundles.res | Store bundles [part of storepage.res] |
| storepage_items.res | Store items [part of storepage.res] |
| storepage_maps.res | Store maps [part of storepage.res] |
| storepanel.res | Store pages header and footer |
| storepreviewitempanel.res | Store item preview |
| storepreviewitempanel_fullscreen.res | Store item fullscreen preview |
| storepreviewitempanel_maps.res | Store map preview |
| storeviewcartpanel.res | Store cart |
| File | Description |
|---|---|
| base_notification.res | Main notification file [also in HudLayout.res > NotificationPanel] |
| notification_manifest.txt | |
| notify_competitive_gc_down.res | Competitive game coordinatior down notification |
| notify_enemy_flag_captured_blue.res | Enemy blue flag captured notification |
| notify_enemy_flag_captured_red.res | Enemy red flag captured notification |
| notify_enemy_flag_dropped_blue.res | Enemy blue flag dropped notification |
| notify_enemy_flag_dropped_red.res | Enemy red flag dropped notification |
| notify_enemy_flag_returned_blue.res | Enemy blue flag returned notification |
| notify_enemy_flag_returned_red.res | Enemy red flag returned notification |
| notify_enemy_flag_taken_blue.res | Enemy blue flag taken notification |
| notify_enemy_flag_taken_red.res | Enemy red flag taken notification |
| notify_golden_wrench.res | |
| notify_how_to_control_ghost.res | Ghost controls explanation |
| notify_how_to_control_ghost_no_respawn.res | Ghost controls explanation |
| notify_how_to_control_kart.res | Kart controls explanation |
| notify_no_invuln_with_flag_blue.res | Can't take the blue flag while ubered notification |
| notify_no_invuln_with_flag_red.res | Can't take the red flag while ubered notification |
| notify_no_tele_with_flag_blue.res | Can't teleport with blue flag notification |
| notify_no_tele_with_flag_red.res | Can't teleport with red flag notification |
| notify_passtime_howto.res | Passtime controls explanation |
| notify_passtime_no_carry.res | |
| notify_passtime_no_cloak.res | |
| notify_passtime_no_disguise.res | |
| notify_passtime_no_holster.res | |
| notify_passtime_no_invuln.res | |
| notify_passtime_no_oob.res | |
| notify_passtime_no_taunt.res | |
| notify_passtime_no_tele.res | |
| notify_rd_robot_attacked_blue.res | |
| notify_rd_robot_attacked_red.res | |
| notify_special.res | |
| notify_touching_enemy_ctf_cap_blue.res | |
| notify_touching_enemy_ctf_cap_red.res | |
| notify_truce_end.res | |
| notify_truce_start.res | |
| notify_your_flag_captured_blue.res | Own blue flag captured notification |
| notify_your_flag_captured_red.res | Own red flag captured notification |
| notify_your_flag_dropped_blue.res | Own blue flag dropped notification |
| notify_your_flag_dropped_red.res | Own red flag dropped notification |
| notify_your_flag_returned_blue.res | Own blue flag returned notification |
| notify_your_flag_returned_red.res | Own red flag returned notification |
| notify_your_flag_taken_blue.res | Own blue flag taken notification |
| notify_your_flag_taken_red.res | Own red flag taken notification |
| File | Description |
|---|---|
| lineitem_credits.res | |
| lineitem_item.res | |
| lineitem_objective.res | |
| lineitem_points.res | |
| questitempanel_base.res | |
| questitemtrackerpanel_base.res | Base file for contract panel |
| questitemtrackerpanel_ingame_base.res | Base file for contract progress bars |
| questitemtrackerpanel_questlog_base.res | Base file for contract objective labels |
| questobjectivepanel_ingame_base.res | |
| questobjectivepanel_questlog_base.res | |
| questobjectivescorer.res |
| File | Description |
|---|---|
| questitemtrackerpanel_cyoa.res | |
| questmapregionlink.res | |
| questobjectivepanel_cyoa.res |
| File | Description |
|---|---|
| region_base.res | |
| region_campaign_3_home.res | |
| region_defense.res | |
| region_halloween.res | |
| region_halloween_bosses.res | |
| region_halloween_community_maps.res | |
| region_halloween_official_maps.res | |
| region_maps.res | |
| region_offense.res | |
| region_overworld.res | |
| region_pyroland.res | |
| region_support.res |
| File | Description |
|---|---|
| questitempanel_merasmus_base.res | |
| questitempanel_merasmus_general.res | |
| questitempanel_merasmus_hhh.res | |
| questitempanel_merasmus_merasmus.res | |
| questitempanel_merasmus_monoculus.res | |
| questitemtrackerpanel_ingame.res | |
| questitemtrackerpanel_questlog.res | |
| questobjectivepanel_ingame.res | |
| questobjectivepanel_questlog.res |
| File | Description |
|---|---|
| questitempanel_pauling_base.res | |
| questitempanel_pauling_borneo.res | |
| questitempanel_pauling_demo.res | |
| questitempanel_pauling_engineer.res | |
| questitempanel_pauling_headhunter.res | |
| questitempanel_pauling_heavy.res | |
| questitempanel_pauling_medic.res | |
| questitempanel_pauling_playanyclass.res | |
| questitempanel_pauling_powerhouse.res | |
| questitempanel_pauling_pyro.res | |
| questitempanel_pauling_scout.res | |
| questitempanel_pauling_sniper.res | |
| questitempanel_pauling_snowplow.res | |
| questitempanel_pauling_soldier.res | |
| questitempanel_pauling_spy.res | |
| questitempanel_pauling_suijin.res | |
| questitemtrackerpanel_ingame.res | |
| questitemtrackerpanel_questlog.res | |
| questobjectivepanel_ingame.res | |
| questobjectivepanel_questlog.res |
| File | Description |
|---|---|
| questitempanel_pauling_base.res | |
| questitempanel_pauling_community_map_1.res | |
| questitempanel_pauling_community_map_2.res | |
| questitempanel_pauling_community_map_3.res | |
| questitempanel_pauling_community_map_4.res | |
| questitempanel_pauling_cp.res | |
| questitempanel_pauling_demo.res | |
| questitempanel_pauling_engineer.res | |
| questitempanel_pauling_headhunter.res | |
| questitempanel_pauling_heavy.res | |
| questitempanel_pauling_medic.res | |
| questitempanel_pauling_payload.res | |
| questitempanel_pauling_playanyclass.res | |
| questitempanel_pauling_pyro.res | |
| questitempanel_pauling_scout.res | |
| questitempanel_pauling_sniper.res | |
| questitempanel_pauling_soldier.res | |
| questitempanel_pauling_spy.res |
| File | Description |
|---|---|
| main.res | Main training window file |
| File | Description |
|---|---|
| classdetails.res | Training selected class details |
| classpanel.res | Training class image and progress label |
| classselection.res | Training class selection panel |
| File | Description |
|---|---|
| modepanel.res | Contains the parents for Basic Training and Offline Practice |
| modeselection.res | Training style selection |
| File | Description |
|---|---|
| mapselection.res | ffline practice map selection |
| practicemodeselection.res | Offline practice gamemode selection |
| File | Description |
|---|---|
| basepage.res | Main replays panel |
| confirmquitdlg.res | Quit confirmation message |
| cutspanel.res | Replay cuts/takes list |
| detailspanel.res | Replay details page, when a replay is selected |
| listthumbnail.res | Replay thumbnail |
| mainpanel.res | Header and footer, similiar to charinfopanel.res |
| playbackpanel.res | Video playback panel |
| playbackpanelslideshow.res | |
| previewpanel.res | Replay preview panel, when hovering a replay |
| recordspanel.res | Replay's class played, score etc... |
| renderdialog.res | Replay render dialogs |
| replaylistpanel.res | Replays and movies list panel |
| thumbnailcollection.res | Unrendered replays panel |
| thumbnailrow.res | Parent of listthumbnail.res |
| titleeditpanel.res | Title edit panel, inside the details page |