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Game.h
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37 lines (30 loc) · 656 Bytes
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#pragma once
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <queue>
#include "Map.h"
#include "Character.h"
class Game
{
public:
enum class GameState { playing, paused, exiting };
static Game& getInstance();
~Game();
void start();
void gameLoop();
void nextMove();
void draw();
void setGameState(GameState state);
void printLog();
bool isExiting();
inline void pushLogMessage(std::string message){ _logMessages.push(message); }
Game(const Game& rhs) = delete;
Game& operator=(const Game &rhs) = delete;
private:
Game();
GameState _gameState;
Map *_map;
std::queue<std::string> _logMessages;
};