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[Runtime Feature]: Multiple Render Targets Handling for Splitscreen #1014

@rafaelsantino

Description

@rafaelsantino

What is the context of the feature/improvement?

by default rtx remix selects render target 0, in games with splitscreen multiplayer, or any kind of splitscreen, the runtime only shows one render target, ending on an non-functional splitscreen

Please describe the feature/improvement?

handling many render targets

What would be your solution? (optional)

No response

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remix-main+2d38193a

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    featureNew feature or functionality to add to Remix.runtimeRTX Remix runtimetriage

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