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Description
Describe the bug
After updating my Portal 2 Compatibility Mod to support the latest version of the remix runtime, multiple people and my self noticed world geometry breaking on certain angles / maps.
- checking
Minimize BLAS Mergingin the Geometry section seems to help but does not completely fix it - this definitely did not happen on earlier builds of the runtime
- world geometry is batched and gets culled so geometry hashes constantly change
I'll try to pinpoint the commit where it started happening and will update the post.
edit:
- fine on remix 1.0.0 and broken on 1.1.0
- this commit introduced the issue: NVIDIAGameWorks/dxvk-remix@4ead078
How do you reproduce the bug?
- ToT of remix runtime or any version after this commit: NVIDIAGameWorks/dxvk-remix@4ead078
- Note: being on a commit so far back can cause issues with the remixApi implementation in the comp mod
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Use the portal 2 compatibility mod (without the custom remix runtime)
https://github.com/xoxor4d/p2-rtx/releases/tag/v2.2.3 -
Load the game and use console command
map sp_a1_wakeupand notice geo issues as can be seen in the attached video
Version
ToT
Media
Issue:
https://drive.google.com/file/d/1fy5mICuivPuMS46NrmNHNQeDnOkKkBO3/view?usp=sharing
With Minimize BLAS Merging checked:
https://drive.google.com/file/d/1dVLBVF-58IH5EVIQfn0vNTcMneGjkL8H/view?usp=sharing
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