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668 lines (553 loc) · 24.9 KB
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Copy pathserver.c
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668 lines (553 loc) · 24.9 KB
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <signal.h>
#include <unistd.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <pthread.h>
#include <sys/types.h>
#include "customSTD.h"
#define MAX_CLIENTS 10
#define MAX_ROOMS 5
#define BUFFER_SZ 2048
#define NAME_LEN 64
static _Atomic unsigned int cli_count = 0;
static int uid = 10;
static int roomUid = 1;
int posicoes[9][2] = {{2, 0}, {2, 1}, {2, 2}, {1, 0}, {1, 1}, {1, 2}, {0, 0}, {0, 1}, {0, 2}};
// client structure
typedef struct {
struct sockaddr_in address;
int sockfd;
int uid;
char name[NAME_LEN];
} client_t;
typedef struct {
char tabuleiro[3][3];
int estadoDeJogo;
int rodada;
int turnoDoJogador;
} game_t;
// room structure
typedef struct {
client_t *player1;
client_t *player2;
unsigned int uid;
char state[NAME_LEN];
game_t *game;
} room_t;
client_t *clients[MAX_CLIENTS];
room_t *rooms[MAX_ROOMS];
pthread_mutex_t clients_mutex = PTHREAD_MUTEX_INITIALIZER;
pthread_mutex_t rooms_mutex = PTHREAD_MUTEX_INITIALIZER;
#include "queueManager.h"
void send_message(char *message, int uid)
{
pthread_mutex_lock(&clients_mutex);
for (int i = 0; i < MAX_CLIENTS; i++)
{
if (clients[i])
{
if (clients[i]->uid == uid)
{
if (write(clients[i]->sockfd, message, strlen(message)) < 0)
{
printf("ERROR: write to descriptor failed\n");
break;
}
}
}
}
pthread_mutex_unlock(&clients_mutex);
}
void *handle_client(void *arg)
{
char buffer[BUFFER_SZ];
char command[BUFFER_SZ];
int number;
char name[NAME_LEN];
int leave_flag = 0;
int flag = 0;
client_t *cli = (client_t*)arg;
// name
if (recv(cli->sockfd, name, NAME_LEN, 0) <= 0 || strlen(name) < 2 || strlen(name) >= NAME_LEN -1)
{
printf("Enter the name correctly\n");
leave_flag = 1;
} else {
strcpy(cli->name, name);
sprintf(buffer, "> %s has joined\n", cli->name);
printf("%s", buffer);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "ok");
send_message(buffer, cli->uid);
}
bzero(buffer, BUFFER_SZ);
while(leave_flag == 0)
{
command[0] = '\x00';
number = 0;
int receive = recv(cli->sockfd, buffer, BUFFER_SZ, 0);
if (receive > 0)
{
if (strlen(buffer) > 0)
{
// send_message(buffer, cli->uid);
trim_lf(buffer, strlen(buffer));
printf("> client: '%s' has been send '%s' command\n", cli->name, buffer);
sscanf(buffer, "%s %i", &command[0], &number);
if (strcmp(command, "create") == 0)
{
flag = 0;
pthread_mutex_lock(&rooms_mutex);
for (int i = 0; i < MAX_ROOMS; i++)
{
if (rooms[i])
{
if (rooms[i]->player1->uid == cli->uid)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] voce ja esta em uma sala\n");
send_message(buffer, cli->uid);
flag = 1;
break;
}
if (rooms[i]->player2 != 0)
{
if (rooms[i]->player2->uid == cli->uid)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] voce ja esta em uma sala\n");
send_message(buffer, cli->uid);
flag = 1;
break;
}
}
}
}
pthread_mutex_unlock(&rooms_mutex);
if (flag != 1) {
// clients settings
room_t *room = (room_t *)malloc(sizeof(room_t));
room->player1 = cli;
room->player2 = 0;
room->uid = roomUid;
strcpy(room->state, "waiting for secound player");
// add room to queue
queue_add_room(room);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] voce criou o novo room de numero %i\n", roomUid);
send_message(buffer, cli->uid);
roomUid++;
}
}
else if (strcmp(command, "join") == 0)
{
int researched = 0;
int already = 0;
pthread_mutex_lock(&rooms_mutex);
for (int j = 0; j < MAX_ROOMS; j++)
{
if (rooms[j])
{
if (rooms[j]->player1->uid == cli->uid)
{
already = 1;
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] voce ja esta no room de numero: %i\n", rooms[j]->uid);
send_message(buffer, cli->uid);
break;
}
}
}
pthread_mutex_unlock(&rooms_mutex);
if (already == 1)
{
continue;
}
pthread_mutex_lock(&rooms_mutex);
for (int i = 0; i < MAX_ROOMS; i++)
{
if (rooms[i])
{
if (rooms[i]->uid == number)
{
researched = 1;
if (rooms[i]->player2 != 0)
{
if (rooms[i]->player2->uid == cli->uid)
{
bzero(buffer, BUFFER_SZ);
send_message("[SERVER] voce ja esta nesta sala\n", cli->uid);
break;
}
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] room de numero: %i, ja esta cheio\n", rooms[i]->uid);
send_message(buffer, cli->uid);
break;
}
rooms[i]->player2 = cli;
strcpy(rooms[i]->state, "waiting start");
bzero(buffer, BUFFER_SZ);
printf("%s entrou no room de numero: %i\n", cli->name, number);
sprintf(buffer, "[SERVER] '%s' entrou em sua sala\n", cli->name);
send_message(buffer, rooms[i]->player1->uid);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] voce entrou no room de numero: %i\n", number);
send_message(buffer, cli->uid);
break;
}
}
}
pthread_mutex_unlock(&rooms_mutex);
if (researched == 0)
{
sprintf(buffer, "[SERVER] nao foi possivel encontrar a sala de numero %i\n", number);
send_message(buffer, cli->uid);
}
}
else if (strcmp(command, "list") == 0)
{
pthread_mutex_lock(&rooms_mutex);
for (int i = 0; i < MAX_ROOMS; i++)
{
if (rooms[i])
{
char *list = (char *)malloc(BUFFER_SZ*sizeof(char));
if (rooms[i]->player2 != 0)
{
sprintf(list, "%i)\n room state: %s\n player1: %s\n player2: %s\n", rooms[i]->uid, rooms[i]->state, rooms[i]->player1->name, rooms[i]->player2->name);
}
else
{
sprintf(list, "%i)\n room state: %s\n player1: %s\n", rooms[i]->uid, rooms[i]->state, rooms[i]->player1->name);
}
send_message(list, cli->uid);
free(list);
}
}
pthread_mutex_unlock(&rooms_mutex);
}
else if (strcmp(command, "leave") == 0)
{
int remove_room = 0;
int room_number = 0;
pthread_mutex_lock(&rooms_mutex);
for (int i = 0; i < MAX_ROOMS; i++)
{
if (rooms[i])
{
if (rooms[i]->player1->uid == cli->uid)
{
if (rooms[i]->player2 != 0) {
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] %s saio da sala, agora voce e o dono\n", rooms[i]->player1->name);
send_message(buffer, rooms[i]->player2->uid);
rooms[i]->player1 = rooms[i]->player2;
rooms[i]->player2 = 0;
strcpy(rooms[i]->state, "waiting for secound player");
}
else
{
remove_room = 1;
room_number = rooms[i]->uid;
}
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] voce saio da sala %i\n", rooms[i]->uid);
send_message(buffer, cli->uid);
break;
}
else if (rooms[i]->player2->uid == cli->uid)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] %s saio de sua sala\n", rooms[i]->player1->name);
send_message(buffer, rooms[i]->player1->uid);
rooms[i]->player2 = 0;
strcpy(rooms[i]->state, "waiting for secound player");
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] voce saio da sala %i\n", rooms[i]->uid);
send_message(buffer, cli->uid);
break;
}
}
}
pthread_mutex_unlock(&rooms_mutex);
if (remove_room == 1)
{
queue_remove_room(room_number);
roomUid--;
}
}
else if (strcmp(command, "start") == 0)
{
int startgame = 0;
room_t *room_game;
pthread_mutex_lock(&rooms_mutex);
for (int j = 0; j < MAX_ROOMS; j++)
{
if (rooms[j])
{
if (rooms[j]->player1->uid == cli->uid)
{
if (rooms[j]->player2 != 0)
{
startgame = 1;
room_game = rooms[j];
break;
}
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] e nescessario 2 players para poder iniciar a partida\n");
send_message(buffer, cli->uid);
break;
}
else if (rooms[j]->player2->uid == cli->uid)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] somente o dono da sala pode iniciar\n");
send_message(buffer, cli->uid);
break;
}
}
}
pthread_mutex_unlock(&rooms_mutex);
if (startgame == 1) {
room_game->game = (game_t *)malloc(sizeof(game_t));
room_game->game->estadoDeJogo = 1;
room_game->game->rodada = 0;
room_game->game->turnoDoJogador = room_game->player1->uid;
strcpy(room_game->state, "playing now");
for (int linha = 0; linha < 3; linha++)
{
for (int coluna = 0; coluna < 3; coluna++)
{
room_game->game->tabuleiro[linha][coluna] = '-';
}
}
sleep(1);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "start game\n");
send_message(buffer, room_game->player1->uid);
sleep(0.1);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "start game2\n");
send_message(buffer, room_game->player2->uid);
sleep(1);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "%s\n", room_game->player2->name);
send_message(buffer, room_game->player1->uid);
sleep(0.1);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "%s\n", room_game->player1->name);
send_message(buffer, room_game->player2->uid);
sleep(1);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "vez1\n");
send_message(buffer, room_game->player1->uid);
sleep(0.2);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "vez2\n");
send_message(buffer, room_game->player2->uid);
}
}
else if (strcmp(command, "play") == 0)
{
pthread_mutex_lock(&rooms_mutex);
for (int j = 0; j < MAX_ROOMS; j++)
{
if (rooms[j])
{
if (rooms[j]->player1->uid == cli->uid || rooms[j]->player2->uid == cli->uid)
{
if (rooms[j]->game->estadoDeJogo == 0)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "[SERVER] esta partida ja acabou\n");
send_message(buffer, cli->uid);
break;
}
setbuf(stdin, 0);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "%i", number);
int linhaJogada = posicoes[number - 1][0];
int colunaJogada = posicoes[number - 1][1];
if (rooms[j]->game->turnoDoJogador == rooms[j]->player1->uid)
{
send_message(buffer, rooms[j]->player2->uid);
rooms[j]->game->tabuleiro[linhaJogada][colunaJogada] = 'X';
rooms[j]->game->turnoDoJogador = rooms[j]->player2->uid;
}
else if (rooms[j]->game->turnoDoJogador == rooms[j]->player2->uid)
{
send_message(buffer, rooms[j]->player1->uid);
rooms[j]->game->tabuleiro[linhaJogada][colunaJogada] = 'O';
rooms[j]->game->turnoDoJogador = rooms[j]->player1->uid;
}
for (int iterator = 0; iterator < 3; iterator++)
{
if (
(
(rooms[j]->game->tabuleiro[iterator][0] == rooms[j]->game->tabuleiro[iterator][1]) && (rooms[j]->game->tabuleiro[iterator][1] == rooms[j]->game->tabuleiro[iterator][2]) && rooms[j]->game->tabuleiro[iterator][0] != '-'
)
||
(
(rooms[j]->game->tabuleiro[0][iterator] == rooms[j]->game->tabuleiro[1][iterator]) && (rooms[j]->game->tabuleiro[1][iterator] == rooms[j]->game->tabuleiro[2][iterator]) && rooms[j]->game->tabuleiro[0][iterator] != '-'
)
)
{
rooms[j]->game->estadoDeJogo = 0;
}
}
if (
(
(rooms[j]->game->tabuleiro[0][0] == rooms[j]->game->tabuleiro[1][1]) && (rooms[j]->game->tabuleiro[1][1] == rooms[j]->game->tabuleiro[2][2]) && rooms[j]->game->tabuleiro[0][0] != '-'
)
||
(
(rooms[j]->game->tabuleiro[0][2] == rooms[j]->game->tabuleiro[1][1]) && (rooms[j]->game->tabuleiro[1][1] == rooms[j]->game->tabuleiro[2][0]) && rooms[j]->game->tabuleiro[0][2] != '-'
)
)
{
rooms[j]->game->estadoDeJogo = 0;
}
sleep(1);
if (rooms[j]->game->estadoDeJogo == 0)
{
strcpy(rooms[j]->state, "waiting start");
if (rooms[j]->game->turnoDoJogador == rooms[j]->player1->uid)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "win1\n");
send_message(buffer, rooms[j]->player1->uid);
sleep(0.5);
send_message(buffer, rooms[j]->player2->uid);
}
else if (rooms[j]->game->turnoDoJogador == rooms[j]->player2->uid)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "win2\n");
send_message(buffer, rooms[j]->player1->uid);
sleep(0.5);
send_message(buffer, rooms[j]->player2->uid);
}
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "ok");
send_message(buffer, rooms[j]->player1->uid);
sleep(0.5);
send_message(buffer, rooms[j]->player2->uid);
break;
}
if (rooms[j]->game->turnoDoJogador == rooms[j]->player1->uid)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "vez1\n");
send_message(buffer, rooms[j]->player1->uid);
sleep(0.5);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "vez2\n");
send_message(buffer, rooms[j]->player2->uid);
}
else if (rooms[j]->game->turnoDoJogador == rooms[j]->player2->uid)
{
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "vez2\n");
send_message(buffer, rooms[j]->player1->uid);
sleep(0.5);
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "vez1\n");
send_message(buffer, rooms[j]->player2->uid);
}
rooms[j]->game->rodada++;
}
break;
}
}
pthread_mutex_unlock(&rooms_mutex);
}
}
}
else if (receive == 0 || strcmp(buffer, "exit") == 0)
{
sprintf(buffer, "%s has left\n", cli->name);
printf("%s", buffer);
// send_message(buffer, cli->uid);
leave_flag = 1;
}
else
{
printf("ERROR: -1\n");
leave_flag = 1;
}
bzero(buffer, BUFFER_SZ);
}
bzero(buffer, BUFFER_SZ);
sprintf(buffer, "bye");
send_message(buffer, cli->uid);
close(cli->sockfd);
queue_remove_client(cli->uid);
free(cli);
cli_count--;
pthread_detach(pthread_self());
return NULL;
}
int main(int argc, char **argv)
{
if (argc != 2) {
printf("Usage: %s <port>\n", argv[0]);
return EXIT_FAILURE;
}
char *ip = "127.0.0.1";
int port = atoi(argv[1]);
int option = 1;
int listenfd = 0, connfd = 0;
struct sockaddr_in serv_addr;
struct sockaddr_in cli_addr;
pthread_t tid;
// Socket settings
listenfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = inet_addr(ip);
serv_addr.sin_port = htons(port);
// Signals
signal(SIGPIPE, SIG_IGN);
if (setsockopt(listenfd, SOL_SOCKET, (SO_REUSEPORT | SO_REUSEADDR), (char*)&option, sizeof(option)) < 0) {
printf("ERROR: setsockopt\n");
return EXIT_FAILURE;
}
if (bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) {
printf("Error bind\n");
return EXIT_FAILURE;
}
// listen
if (listen(listenfd, 10) < 0) {
printf("ERROR: listen\n");
return EXIT_FAILURE;
}
flashScreen();
printf("############################################");
printf("\n# Tic-Tac-Toe Server running on port: %i #", port);
printf("\n############################################\n\n");
while(1) {
socklen_t clilen = sizeof(cli_addr);
connfd = accept(listenfd, (struct sockaddr*)&cli_addr, &clilen);
// check dor max clients
if ((cli_count + 1) == MAX_CLIENTS) {
printf("Maximun of clients are connected, Connection rejected");
close(connfd);
continue;
}
// clients settings
client_t *cli = (client_t *)malloc(sizeof(client_t));
cli->address = cli_addr;
cli->sockfd = connfd;
cli->uid = uid++;
// add client to queue
queue_add_client(cli);
pthread_create(&tid, NULL, &handle_client, (void*)cli);
// reduce CPU usage
sleep(1);
}
return EXIT_SUCCESS;
}