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| 1 | +# Terrain system - records layers of blocks and biomes for maps to render |
| 2 | +# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads |
| 3 | +# options: DISABLED, FROZEN, DYNAMIC, ENABLED |
| 4 | +# default: DYNAMIC |
| 5 | +terrain = "ENABLED" |
| 6 | +# Structure system - records structure identifiers and piece data for specialized maps and utilities to render |
| 7 | +# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads |
| 8 | +# options: DISABLED, FROZEN, DYNAMIC, ENABLED |
| 9 | +# default: DYNAMIC |
| 10 | +structures = "DISABLED" |
| 11 | +# Landmark system - a generic record of both player-owned waypoints and server-owned POIs, accessible via API |
| 12 | +# DISABLED prevents loading, FROZEN loads but prevents updates, DYNAMIC loads with addons or on servers, ENABLED always loads |
| 13 | +# options: DISABLED, FROZEN, DYNAMIC, ENABLED |
| 14 | +# default: DYNAMIC |
| 15 | +landmarks = "ENABLED" |
| 16 | +# Logs structure discovery to the action bar. |
| 17 | +# E.g. 'Discovered Village Plains at [91, 63, -54]' |
| 18 | +# default: false |
| 19 | +discoveryMessages = false |
| 20 | +# Force-enables the following commands. |
| 21 | +# waypoints/landmarks raw | prints the raw SNBT of a landmark |
| 22 | +# default: false |
| 23 | +debugCommands = false |
| 24 | +# Ignores chunk changes that don't affect the amount of air in the chunk |
| 25 | +# Saves on performance, a little inaccurate sometimes. |
| 26 | +# default: true |
| 27 | +lazyClientUpdating = true |
| 28 | +# Ignores known landmarks when syncing landmarks to the client |
| 29 | +# A temporary fix until landmarks have some kind of revision counter |
| 30 | +# default: true |
| 31 | +forceUpdateLandmarks = true |
| 32 | + |
| 33 | +[networking] |
| 34 | + # [Server] Whether to place every player in a single share group |
| 35 | + # Disables /surveyor share and /surveyor unshare |
| 36 | + # default: false |
| 37 | + globalSharing = false |
| 38 | + # How much terrain data to send to clients |
| 39 | + # SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data |
| 40 | + # options: NONE, SOLO, GROUP, SERVER |
| 41 | + # default: GROUP |
| 42 | + terrain = "SERVER" |
| 43 | + # How much structure data to send to clients |
| 44 | + # SERVER sends server-known data, GROUP sends group-known data, SOLO sends player-known data, NONE sends no data |
| 45 | + # When NONE, clients will never see structures |
| 46 | + # options: NONE, SOLO, GROUP, SERVER |
| 47 | + # default: NONE |
| 48 | + structures = "SERVER" |
| 49 | + # Which landmarks to sync between client and server |
| 50 | + # SERVER sync server-known landmarks, GROUP sends group-known landmarks, SOLO sends player-known landmarks, NONE sends no landmarks |
| 51 | + # options: NONE, SOLO, GROUP, SERVER |
| 52 | + # default: GROUP |
| 53 | + landmarks = "SERVER" |
| 54 | + # Which waypoints (player-created landmarks) to sync between client and server |
| 55 | + # When SERVER, players can see (but not edit) all waypoints, including potentially offensive names |
| 56 | + # When GROUP, players can see (but not edit) waypoints created by players in their share group |
| 57 | + # When SOLO, player-created waypoints will be stored on the server as a backup |
| 58 | + # When NONE, waypoint data will never be synced (e.g. for privacy) |
| 59 | + # options: NONE, SOLO, GROUP, SERVER |
| 60 | + # default: SOLO |
| 61 | + waypoints = "NONE" |
| 62 | + # [Server] How much player position data to send to clients |
| 63 | + # SERVER sends all players positions, GROUP sends just group players, SOLO sends nothing, NONE sends nothing |
| 64 | + # options: NONE, SOLO, GROUP, SERVER |
| 65 | + # default: GROUP |
| 66 | + positions = "SERVER" |
| 67 | + # [Server] Ticks per position update - lower is more frequent |
| 68 | + # range: 1 - 200 |
| 69 | + # default: 1 |
| 70 | + positionTicks = 1 |
| 71 | + |
| 72 | +[builtins] |
| 73 | + # Which block entities to preserve data for when creating block landmarks. |
| 74 | + allowedBlockEntities = ["minecraft:banner"] |
| 75 | + # Which points of interest to automatically add block landmarks for. |
| 76 | + poiLandmarks = [] |
| 77 | + # Whether to automatically add specialised nether portal POI landmarks. |
| 78 | + # Creates one landmark for each nether portal, instead of one per portal block. |
| 79 | + # default: true |
| 80 | + netherPortalLandmarks = false |
| 81 | + # Whether to automatically add player death waypoints |
| 82 | + # default: true |
| 83 | + playerDeathWaypoints = false |
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