-
Notifications
You must be signed in to change notification settings - Fork 132
Description
I had thought of calling worldengine from a script that would run through some fairly large amount of seeds to get a shape I liked. In my plan, I would generate a small (128x128?) version, and when I saw a thumbnail that looked good, I'd use the same seed but make it way bigger.
It turns out that changing the size changes the landmass entirely. I imagine that's because the tectonic simulation depends heavily on the size of the area.
I'm wondering though, is there a way to do what I described? Run many low fidelity simulations until I find a shape I like, then render it in full size? The alternative will take a whole lot of time.
If there is no way, can you think of a theoretical approach to doing this? Maybe I can take a crack at implementing it.