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[Feature Request?] Low res without changing landmassesΒ #230

@PeteMichaud

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@PeteMichaud

I had thought of calling worldengine from a script that would run through some fairly large amount of seeds to get a shape I liked. In my plan, I would generate a small (128x128?) version, and when I saw a thumbnail that looked good, I'd use the same seed but make it way bigger.

It turns out that changing the size changes the landmass entirely. I imagine that's because the tectonic simulation depends heavily on the size of the area.

I'm wondering though, is there a way to do what I described? Run many low fidelity simulations until I find a shape I like, then render it in full size? The alternative will take a whole lot of time.

If there is no way, can you think of a theoretical approach to doing this? Maybe I can take a crack at implementing it.

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