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Copy pathBulletHitLiving.tscn
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71 lines (60 loc) · 2.38 KB
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[gd_scene load_steps=12 format=3 uid="uid://ewsuiyyn4qb0"]
[ext_resource type="Texture2D" uid="uid://hcsy7i38spn5" path="res://GunshotEntrance.png" id="1_dlap8"]
[ext_resource type="Script" uid="uid://btqamd806x0n7" path="res://BulletHitLiving.cs" id="2_10o4s"]
[ext_resource type="Texture2D" uid="uid://bfe3tnhtri20l" path="res://Particles/PNG (Transparent)/smoke_04.png" id="3_ldyu4"]
[ext_resource type="AudioStream" uid="uid://cs76py1susxqi" path="res://522091__magnuswaker__pound-of-flesh-1.wav" id="4_a65yo"]
[sub_resource type="Gradient" id="Gradient_gny63"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_kmlqs"]
gradient = SubResource("Gradient_gny63")
[sub_resource type="Curve" id="Curve_kll34"]
_limits = [0.0, 5.0, 0.0, 1.0]
_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 5), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_nyhm0"]
curve = SubResource("Curve_kll34")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_ugxaj"]
lifetime_randomness = 0.5
angle_min = -25.0
angle_max = 25.0
inherit_velocity_ratio = 0.2
direction = Vector3(0, 0, -1)
spread = 20.0
initial_velocity_min = 0.25
initial_velocity_max = 0.75
angular_velocity_min = -25.0
angular_velocity_max = 25.0
gravity = Vector3(0, -1, 0)
damping_min = 1.0
damping_max = 1.0
scale_curve = SubResource("CurveTexture_nyhm0")
color = Color(1, 0, 0, 0.768627)
color_ramp = SubResource("GradientTexture1D_kmlqs")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y4hsp"]
transparency = 1
vertex_color_use_as_albedo = true
albedo_texture = ExtResource("3_ldyu4")
billboard_mode = 2
billboard_keep_scale = true
[sub_resource type="QuadMesh" id="QuadMesh_h2u62"]
material = SubResource("StandardMaterial3D_y4hsp")
size = Vector2(0.1, 0.1)
[node name="Decal" type="Decal"]
size = Vector3(0.05, 0.05, 0.05)
texture_albedo = ExtResource("1_dlap8")
script = ExtResource("2_10o4s")
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
emitting = false
amount = 10
lifetime = 0.5
one_shot = true
explosiveness = 1.0
transform_align = 2
process_material = SubResource("ParticleProcessMaterial_ugxaj")
draw_pass_1 = SubResource("QuadMesh_h2u62")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
stream = ExtResource("4_a65yo")
attenuation_model = 1
volume_db = -10.0
unit_size = 2.0
autoplay = true