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Description
Seeing strange issue where client will receive environment and then a disconnect? Not too sure what's going on, but it seems like it's stuck in client getNextCommand, but that stdout shows disconnect/stats.
Haven't been able to correlate to a server trace yet, not sure if server is somehow sending a disconnect message or what. But ship stops responding and then is constantly killed.
Did notice that ship seemed to be put on clock as soon as environment sent (think normal), but disabled disconnect_on_idle and no change, so don't think it's that being aggressive or something.