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Thanks!

@Fedr have just merged #5636 into master, so this option should be available in next release:

/// increasing this value will lead mesh vertices to shift in the directions closer to their raw pseudo-normals, but
/// it will increase the probability of self-intersections as well;
/// decreasing (to a positive value) will on the contrary make the field of shift directions smoother
float normalsTrustFactor = 1;

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Answer selected by emil-peters
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