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project.godot
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34 lines (23 loc) · 806 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="Threaded resource save-load plugin"
config/tags=PackedStringArray("my_plugin")
run/main_scene="uid://btj50xwtv5m2n"
config/features=PackedStringArray("4.6", "Mobile")
config/icon="uid://ca5qo44l4vy2k"
[autoload]
ThreadedLoader="*uid://c44re5ou28ihg"
ThreadedSaver="*uid://bvevwkefulqwv"
[editor_plugins]
enabled=PackedStringArray("res://addons/ThreadedResourceSaveLoadPlugin/plugin.cfg")
[rendering]
renderer/rendering_method="mobile"