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We're excited to announce [RayMakie](https://github.com/MakieOrg/RayMakie.jl) and [Hikari](https://github.com/MakieOrg/Hikari.jl), a physically-based GPU ray tracing pipeline integrated directly into [Makie](https://docs.makie.org).
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We're excited to announce [RayMakie](https://github.com/MakieOrg/Makie.jl/pull/5532) and [Hikari](https://github.com/JuliaGraphics/Hikari.jl), a physically-based GPU ray tracing pipeline integrated directly into [Makie](https://docs.makie.org).
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Any Makie scene can now be rendered with photorealistic path tracing: just swap out the backend and get global illumination, volumetric media, spectral rendering, and physically-based materials, all running on the GPU.
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All showcase scripts and demo scenes from this post are available at [github.com/SimonDanisch/RayDemo](https://github.com/SimonDanisch/RayDemo).
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