Replies: 2 comments 5 replies
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@dgkorenje you can use git for that, fork the repo and checkout to the Also, performance indeed should be improved in the latest releases, can I please get more feedback on that? |
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ok what I did was modify CoreMotionCanvas.cs. I added: This allows me to use my own drawing directly. (and yes you should add this to the source code). In order to increase performance you need to use draw once per multiple equal entities and use only canvas.SetMatrix on them for transformation. So what about hit testing. All entities should be spatial objects. Create intelligent spatial engine. What about highlighting? Here it gets complicated. But it's doable. Now you'll get professional charting library - but won't be "live" any more. ;) |
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Can I have 2.0.0 rc5.4 source code?
I tried rc6.1 and canvas area is blank. I see only axes. Also I believe points are added, just not showing. Including gridlines, as if some white surface was on top of it (cartesianchart). And when I dynamically pan the chart, it's really slow (with disabled animations). A lot slower than rc5.4 where I can get smooth performance with the same amount of points.
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