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Copy pathSaveManager-V3.py
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157 lines (126 loc) · 6.35 KB
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import os
import shutil
import json
import customtkinter as ctk
from tkinter import filedialog, messagebox, Listbox, END, simpledialog
# Load saved paths for each game
CONFIG_FILE = "save_manager_config.json"
if os.path.exists(CONFIG_FILE):
with open(CONFIG_FILE, "r") as f:
game_paths = json.load(f)
else:
game_paths = {}
class SaveManagerApp(ctk.CTk):
def __init__(self):
super().__init__()
self.title("Save Manager V3")
self.geometry("500x500")
ctk.set_default_color_theme("dark-blue") # Updated theme
self.games = ["The Sims 4", "Skyrim", "Stardew Valley", "Fallout 4", "Baldur's Gate 3"]
self.selected_game = ctk.StringVar(value=self.games[0])
# UI Components
self.create_widgets()
self.load_game_paths()
def create_widgets(self):
ctk.CTkLabel(self, text="Select Game:").pack(pady=5)
self.game_dropdown = ctk.CTkOptionMenu(self, values=self.games, variable=self.selected_game, command=self.switch_game)
self.game_dropdown.pack(pady=5)
ctk.CTkLabel(self, text="Save Folder:").pack(pady=5)
self.save_folder_entry = ctk.CTkEntry(self, width=400)
self.save_folder_entry.pack(pady=5)
ctk.CTkButton(self, text="Browse", command=self.select_save_folder).pack(pady=5)
ctk.CTkLabel(self, text="Backup Folder:").pack(pady=5)
self.backup_folder_entry = ctk.CTkEntry(self, width=400)
self.backup_folder_entry.pack(pady=5)
ctk.CTkButton(self, text="Browse", command=self.select_backup_folder).pack(pady=5)
ctk.CTkButton(self, text="Backup Saves", command=self.backup_saves).pack(pady=10)
ctk.CTkButton(self, text="Restore Saves", command=self.restore_saves).pack(pady=10)
def select_save_folder(self):
folder = filedialog.askdirectory()
if folder:
self.save_folder_entry.delete(0, END)
self.save_folder_entry.insert(0, folder)
self.update_game_paths()
def select_backup_folder(self):
folder = filedialog.askdirectory()
if folder:
self.backup_folder_entry.delete(0, END)
self.backup_folder_entry.insert(0, folder)
self.update_game_paths()
def update_game_paths(self):
game = self.selected_game.get()
game_paths[game] = {
"save_folder": self.save_folder_entry.get(),
"backup_folder": self.backup_folder_entry.get()
}
with open(CONFIG_FILE, "w") as f:
json.dump(game_paths, f, indent=4)
def load_game_paths(self):
game = self.selected_game.get()
if game in game_paths:
self.save_folder_entry.insert(0, game_paths[game].get("save_folder", ""))
self.backup_folder_entry.insert(0, game_paths[game].get("backup_folder", ""))
def switch_game(self, _):
self.save_folder_entry.delete(0, END)
self.backup_folder_entry.delete(0, END)
self.load_game_paths()
def backup_saves(self):
save_folder = self.save_folder_entry.get()
backup_folder = self.backup_folder_entry.get()
if not save_folder or not backup_folder:
messagebox.showerror("Error", "Please select valid folder paths before backing up.")
return
game_backup_folder = os.path.join(backup_folder, self.selected_game.get())
os.makedirs(game_backup_folder, exist_ok=True)
timestamp = self.get_timestamp()
backup_path = os.path.join(game_backup_folder, timestamp)
os.makedirs(backup_path)
note = simpledialog.askstring("Backup Note", "Enter a note for this backup:")
if note:
with open(os.path.join(backup_path, "backup-note.txt"), "w") as f:
f.write(note)
for file in os.listdir(save_folder):
shutil.copy(os.path.join(save_folder, file), backup_path)
messagebox.showinfo("Success", "Backup completed successfully!")
def restore_saves(self):
backup_folder = self.backup_folder_entry.get()
if not backup_folder:
messagebox.showerror("Error", "Please select a valid backup folder.")
return
game_backup_folder = os.path.join(backup_folder, self.selected_game.get())
if not os.path.exists(game_backup_folder):
messagebox.showerror("Error", "No backups found!")
return
restore_window = ctk.CTkToplevel(self)
restore_window.title("Select a Backup to Restore")
restore_window.geometry("400x400")
backup_listbox = Listbox(restore_window, height=10)
backup_listbox.pack(pady=10, padx=10, fill="both", expand=True)
backups = sorted(os.listdir(game_backup_folder), reverse=True)
for backup in backups:
note_path = os.path.join(game_backup_folder, backup, "backup-note.txt")
note_text = ""
if os.path.exists(note_path):
with open(note_path, "r") as f:
note_text = f.read().strip()
backup_listbox.insert(END, f"{backup} - {note_text}")
def restore_selected():
selected_index = backup_listbox.curselection()
if not selected_index:
messagebox.showerror("Error", "Please select a backup to restore.")
return
selected_backup = backups[selected_index[0]]
restore_path = os.path.join(game_backup_folder, selected_backup)
save_folder = self.save_folder_entry.get()
for file in os.listdir(restore_path):
if file != "backup-note.txt":
shutil.copy(os.path.join(restore_path, file), save_folder)
messagebox.showinfo("Success", "Backup restored successfully!")
restore_window.destroy()
ctk.CTkButton(restore_window, text="Restore Selected", command=restore_selected).pack(pady=10)
def get_timestamp(self):
from datetime import datetime
return datetime.now().strftime("%Y-%m-%d_%H-%M-%S")
if __name__ == "__main__":
app = SaveManagerApp()
app.mainloop()