- Fork it
- Create your feature branch (
git checkout -b my-new-feature) - Commit your changes (
git commit -am 'Add some feature') - Push to the branch (
git push origin my-new-feature) - Create new pull request (PR)
- Design Levels
-
Explosions -
Win/Loss Screen -
Player Taking Damage -
Enemies Shooting Guns - Programmatic Map Generation
-
Player HUD - Plot/Lore
- Code Optimization
- More Sprites
- More Weapons - Udder Gun, Shield
- More Pickups - rapidfire buff, armor?
- More Sounds
- More Textures
- upgrade assets, make matrix for missing artifacts
- dead bones decay system (extend sprite cull system)
- attach starting angle to levels.js
- army base has huge fight between factions, winning faction helps you in mothership level
- warcraft level, human knights and orcs, ogre mage
- army vs terminators
- explosive barrels
- medieval castle, knights, archers, catapults
- zombies, apocalyptic city, barricades, cars, tanks
- proper tree sprite
- boss mode when you beat the game
- more ammo dispursed around levels / enemies drop ammo
- secret area flag
- total monster count for each level
- zones where movement speed is slowed
- zeus has dangerous attack when gets to 100 hp, more abilities and hp when beat the game
- udder gun dropped by cow king
- melee axe / katana
- energy shield / physical shield that absorbs 1000 dmg
- freeze gun
- boomerang ammo if not caught and hits wall, spawns pickup on ground
- allegiance flag on monsters (traitor gun? swaps allegiance)
- witch doctors can teleport you to random places on the map
- ufo tractor beams?
- spyro egg thief?
- more enemies freeze player, teleport player, steal weapons, steal health, steal ammo
- tanks invulnerable to bullets
- scarab steals a random weapon, creates mimics of himself
- wizard that randomly attacks you on a predetermined level, only active for 1 minute, killing him gives you a powerful weapon or drops a red portal to somewhere
- projectile reflect
- gibbing animations for enemies, planets crumble, purple magic spawn animations
- issue with sprite scaling
- rocket doesnt injure player if it hits close up monster
- chests spam locked sound on pickup attempt, need timeout, same with all pickups that dont clear immediately
- acid and burning debris continue to litter the ground when levels reattempted
- asteroids can go negative map coordinates and cause a NaN error, need to fix that