A very flexible way for showing menus in VR would be to implement off-line rendering of any Qt widget in a texture that is shown on a VTK plane actor, which can respond to virtual mouse events generated by the laser pointer (currently called probe mode in VTK) in VR.
Tasks that need to be done, start with first and only move to next one once it is done.
Useful UI panels (extend as needs arise):
Related issues
Related pull requests
A very flexible way for showing menus in VR would be to implement off-line rendering of any Qt widget in a texture that is shown on a VTK plane actor, which can respond to virtual mouse events generated by the laser pointer (currently called probe mode in VTK) in VR.
Tasks that need to be done, start with first and only move to next one once it is done.
Useful UI panels (extend as needs arise):
Related issues
Related pull requests