From 792ccd0b30aae1f422ad6189e0d7245457eac26e Mon Sep 17 00:00:00 2001 From: HustLion Date: Sat, 8 Jul 2017 21:40:12 +0800 Subject: [PATCH] modify shader file name the shader file names seem incorrect, this file is in chapter 6.3 and there are shaders for 6.3 but here 6.2's are used. --- .../coordinate_systems_multiple.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/1.getting_started/6.3.coordinate_systems_multiple/coordinate_systems_multiple.cpp b/src/1.getting_started/6.3.coordinate_systems_multiple/coordinate_systems_multiple.cpp index 1a41613a8..3d3d5ff87 100644 --- a/src/1.getting_started/6.3.coordinate_systems_multiple/coordinate_systems_multiple.cpp +++ b/src/1.getting_started/6.3.coordinate_systems_multiple/coordinate_systems_multiple.cpp @@ -54,7 +54,7 @@ int main() // build and compile our shader zprogram // ------------------------------------ - Shader ourShader("6.2.coordinate_systems.vs", "6.2.coordinate_systems.fs"); + Shader ourShader("6.3.coordinate_systems.vs", "6.3.coordinate_systems.fs"); // set up vertex data (and buffer(s)) and configure vertex attributes // ------------------------------------------------------------------ @@ -266,4 +266,4 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height) // make sure the viewport matches the new window dimensions; note that width and // height will be significantly larger than specified on retina displays. glViewport(0, 0, width, height); -} \ No newline at end of file +}