-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathscript.jsx
More file actions
284 lines (255 loc) · 7.73 KB
/
Copy pathscript.jsx
File metadata and controls
284 lines (255 loc) · 7.73 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
var possibleCombinationSum = function(arr, n) {
if (arr.indexOf(n) >= 0) { return true; }
if (arr[0] > n) { return false; }
if (arr[arr.length - 1] > n) {
arr.pop();
return possibleCombinationSum(arr, n);
}
var listSize = arr.length, combinationsCount = (1 << listSize)
for (var i = 1; i < combinationsCount ; i++ ) {
var combinationSum = 0;
for (var j=0 ; j < listSize ; j++) {
if (i & (1 << j)) { combinationSum += arr[j]; }
}
if (n === combinationSum) { return true; }
}
return false;
};
var StarsFrame = React.createClass({
render: function(){
var stars= [];
for (var i=0; i< this.props.numberOfStars; i++){
stars.push(
<span className="glyphicon glyphicon-star"></span>
);
}
return(
<div id="stars-frame">
<div className="well">
{stars}
</div>
</div>
);
}
});
var ButtonFrame = React.createClass({
render: function(){
var disabled, button, correct = this.props.correct;
switch(correct){
//Changing the Button if the answer is correct
case true:
button = (
<button className="btn btn-success btn-lg" onClick={this.props.acceptAnswer}>
<span className="glyphicon glyphicon-ok"></span>
</button>
);
break;
case false:
//Changing the button if the answer is wrong
button = (
<button className="btn btn-danger btn-lg">
<span className="glyphicon glyphicon-remove"></span>
</button>
);
break;
default:
//defualt behaviour of the button
disabled = (this.props.selectedNumbers.length === 0);
button = (
<button className="btn btn-primary btn-lg" disabled={disabled} onClick={this.props.checkAnswer}>
=
</button>
);
}
return(
//Equals Button Render and Conditions
<div id="button-frame">
{button}
<br /><br />
<button className="btn btn-warning btn-xs" onClick={this.props.redraw} disabled={this.props.redraws === 0}>
<span className="glyphicon glyphicon-refresh"></span>
{this.props.redraws}
</button>
</div>
);
}
});
var AnswerFrame = React.createClass({
render: function(){
var props = this.props;
var selectedNumbers = props.selectedNumbers.map(function(i){
return(
<span onClick={props.unselectNumber.bind(null, i)}>
{i}
</span>
)
});
return(
<div id="answer-frame">
<div className="well">
{selectedNumbers}
</div>
</div>
);
}
});
var NumbersFrame = React.createClass({
render: function(){
var numbers = [], className,
selectNumber = this.props.selectNumber,
usedNumbers = this.props.usedNumbers,
selectedNumbers = this.props.selectedNumbers;
for (var i=1; i <=9; i++){
className = "number selected-" + (selectedNumbers.indexOf(i)>=0);
className += " used-" + (usedNumbers.indexOf(i)>=0);
numbers.push(
<div className={className} onClick={selectNumber.bind(null, i)}>
{i}
</div>
)
}
return(
<div id="numbers-frame">
<div className="well">
{numbers}
</div>
</div>
);
}
});
var DoneFrame = React.createClass({
render: function(){
return(
<div className="well text-center">
<h2>{this.props.doneStatus}</h2>
<button className="btn btn-default" onClick={this.props.resetGame}>Try Again</button>
</div>
);
}
});
var Game = React.createClass({
getInitialState: function(){
return {numberOfStars: this.randomNumber(),
selectedNumbers: [],
usedNumbers: [], //Update to emepty array (rendering confirmed)
redraws: 5, //User currently only has 5 redraws
correct: null,
doneStatus: null
};
},
resetGame: function(){
this.replaceState(this.getInitialState());
},
randomNumber: function (){
return Math.floor(Math.random()*9) + 1
},
selectNumber: function(clickedNumber){
if(this.state.selectedNumbers.indexOf(clickedNumber) < 0){
this.setState(
{ selectedNumbers: this.state.selectedNumbers.concat(clickedNumber),
correct: null}
);
}
},
unselectNumber: function(clickedNumber){
var selectedNumbers = this.state.selectedNumbers,
indexOfNumber = selectedNumbers.indexOf(clickedNumber);
selectedNumbers.splice(indexOfNumber, 1);
this.setState({ selectedNumber: selectedNumbers, correct: null });
},
sumOfSelectedNumbers: function(){
return this.state.selectedNumbers.reduce(function(p,n){
return p+n;
}, 0)
},
checkAnswer: function(){
var correct = (this.state.numberOfStars === this.sumOfSelectedNumbers());
this.setState({correct: correct});
},
//Accepting the correct Answer
acceptAnswer: function() {
var usedNumbers = this.state.usedNumbers.concat(this.state.selectedNumbers);
this.setState({
selectedNumbers: [],
usedNumbers: usedNumbers,
correct: null,
numberOfStars: this.randomNumber()
}, function(){
this.updateDoneStatus();
});
},
redraw: function(){
if(this.state.redraws > 0){
this.setState({
numberOfStars: this.randomNumber(),
correct: null,
selectedNumbers: [],
redraws: this.state.redraws - 1
}, function(){
this.updateDoneStatus();
});
}
},
possibleSolution: function(){
var numberOfStars = this.state.numberOfStars,
possibleNumbers = [],
usedNumbers = this.state.usedNumbers;
for (var i=1; i<=9; i++){
if (usedNumbers.indexOf(i) < 0){
possibleNumbers.push(i);
}
}
return possibleCombinationSum(possibleNumbers, numberOfStars);
},
updateDoneStatus: function(){
if(this.state.usedNumbers.length === 9){
this.setState({ doneStatus: 'You have Won !'});
return;
}
if(this.state.redraws === 0 && !this.possibleSolution()){
this.setState({ doneStatus: <i>'Sorry, Game Over you failed to use all of your numbers'</i>});
}
},
render: function(){
var selectedNumbers = this.state.selectedNumbers,
usedNumbers = this.state.usedNumbers,
numberOfStars = this.state.numberOfStars,
redraws = this.state.redraws,
correct = this.state.correct,
doneStatus = this.state.doneStatus,
bottomFrame;
if(doneStatus){
bottomFrame = <DoneFrame doneStatus={doneStatus}
resetGame={this.resetGame}/>;
}else {
bottomFrame = <NumbersFrame selectedNumbers={selectedNumbers}
usedNumbers={usedNumbers}
selectNumber={this.selectNumber}/>;
}
return(
<div id="Game">
<h2 id="Title" class="Title">Maths to Nine</h2>
<hr />
<div className="clearfix">
<StarsFrame numberOfStars={numberOfStars}/>
<ButtonFrame selectedNumbers={selectedNumbers}
correct={correct}
redraws={redraws}
checkAnswer={this.checkAnswer}
acceptAnswer={this.acceptAnswer}
redraw={this.redraw}/>
<AnswerFrame selectedNumbers={selectedNumbers}
unselectNumber={this.unselectNumber}/>
</div>
{bottomFrame}
<hr />
<p id="TagLine" class="TagLine">By Jamie Mulvaney (<u>Positron Studio</u>)</p>
</div>
);
}
});
ReactDOM.render(
<Game />,
document.getElementById('root')
);