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99 lines (68 loc) · 3.86 KB
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Final Format VII" file="FinalFormatVII" main="Main" version="0.0.1" company="com.burstlabs.finalformatvii"/>
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader"/>
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="320" height="240" fps="30" background="#000000" hardware="true" vsync="false"/>
<!--HTML5-specific-->
<window if="html5" resizable="true"/>
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="false"/>
<!-- _____________________________ Path Settings ____________________________ -->
<source path="src"/>
<!-- Distributed testing build -->
<set name="BUILD_DIR" value="export/beta"/>
<!-- Release build -->
<set name="BUILD_DIR" value="export/alpha" if="final"/>
<!-- Development build -->
<set name="BUILD_DIR" value="export/beta-debug" if="debug"/>
<assets path="GUIDE.md" rename="README.md"/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" version="6.1.2"/>
<haxelib name="flixel-addons" version="4.0.1"/>
<haxelib name="lime" version="8.3.0"/>
<haxelib name="openfl" version="9.5.0"/>
<haxelib name="haxeui-core" /> <!-- git 74ba53387eab0c4c2d3825e103fe70df8e46d9b1 -->
<haxelib name="haxeui-flixel"/> <!-- git 34fe148e45292439a9c3caf00890c93bcc6f9453 -->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Remove the legacy health system-->
<haxedef name="FLX_NO_HEALTH"/>
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD"/>-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED"/>-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR"/>-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile"/>
<haxedef name="FLX_NO_KEYBOARD" if="mobile"/>
<haxedef name="FLX_NO_TOUCH" if="desktop"/>
<haxedef name="FLX_NO_GAMEPAD"/>
<!--Disable the Flixel core sound tray-->
<haxedef name="FLX_NO_SOUND_TRAY"/>
<!--Disable the Flixel sound management code-->
<haxedef name="FLX_NO_SOUND_SYSTEM"/>
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN"/>
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug"/>
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug"/>
<!-- Haxe 4.3.0+: Enable pretty syntax errors and stuff. -->
<!-- pretty (haxeflixel default), indent, classic (haxe compiler default) -->
<haxedef name="message.reporting" value="pretty"/>
<haxedef name="haxeui_no_mouse_reset"/>
<haxedef name="haxeui_focus_out_on_click"/>
<haxedef name="haxeui_dont_impose_base_class"/>
<!-- _________________________________ Custom _______________________________ -->
<icon path="appicon-16.png" size="16"/>
<icon path="appicon-32.png" size="32"/>
<icon path="appicon-64.png" size="64"/>
</project>