The vulkan code should not be aware of concepts like lights, gameobjects, meshes, etc... This issue is to move the IC concepts into a renderer abstraction and feed the Vulkan code with strictly what vulkan requires.
The vulkan code should not be aware of concepts like lights, gameobjects, meshes, etc...
This issue is to move the IC concepts into a renderer abstraction and feed the Vulkan code with strictly what vulkan requires.