Rando: Navi Hint ideas #3967
Replies: 4 comments
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Current set of 19 hints that are in so far: "Missing a small key in a dungeon? Maybe the boss has it!" |
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The hints could use a bit of an update, and we need a way to conditionally add or remove some hints from the pool based on rando settings. For instance, the one about Business Scrubs doesn't really work with Scrubsanity on. Could also add one about being able to do Child Shooting game without a slingshot, but not adult shooting game without the bow. |
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Maybe there's a way to change of contents of the message table when the save file is loaded? I.E. Calling |
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It might be a good idea to always create every possible message, but put the textIds that are "valid" for that save file's ruleset in a separate array/vector/map during save init, and make the SaveManager save and load that list. Then your max value for At some point I want to make it easy to persist CustomMessages to a save file (or something of that nature), and when that comes around we might want to change it again to only generate the messages that save file needs, but I'm not sure how long it will take for me to get that coded/merged/reviewed/etc. so I think it's worth doing something else in the meantime. |
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Continuation of #1086
List of possible hints by StormGhetti in the last issue:
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