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| 1 | +import React, { useEffect, useRef } from 'react'; |
| 2 | + |
| 3 | +const ParticlesBackground: React.FC = () => { |
| 4 | + const canvasRef = useRef<HTMLCanvasElement>(null); |
| 5 | + |
| 6 | + useEffect(() => { |
| 7 | + const canvas = canvasRef.current; |
| 8 | + if (!canvas) return; |
| 9 | + const ctx = canvas.getContext('2d'); |
| 10 | + if (!ctx) return; |
| 11 | + |
| 12 | + let particles: Particle[] = []; |
| 13 | + let animationFrameId: number; |
| 14 | + let w = (canvas.width = window.innerWidth); |
| 15 | + let h = (canvas.height = window.innerHeight); |
| 16 | + |
| 17 | + // Particle Configuration |
| 18 | + const particleCount = 60; |
| 19 | + const connectionDistance = 150; |
| 20 | + |
| 21 | + class Particle { |
| 22 | + x: number; |
| 23 | + y: number; |
| 24 | + vx: number; |
| 25 | + vy: number; |
| 26 | + size: number; |
| 27 | + |
| 28 | + constructor() { |
| 29 | + this.x = Math.random() * w; |
| 30 | + this.y = Math.random() * h; |
| 31 | + this.vx = (Math.random() - 0.5) * 0.5; // Slow movement |
| 32 | + this.vy = (Math.random() - 0.5) * 0.5; |
| 33 | + this.size = Math.random() * 2 + 1; |
| 34 | + } |
| 35 | + |
| 36 | + update() { |
| 37 | + this.x += this.vx; |
| 38 | + this.y += this.vy; |
| 39 | + |
| 40 | + // Bounce off edges |
| 41 | + if (this.x < 0 || this.x > w) this.vx *= -1; |
| 42 | + if (this.y < 0 || this.y > h) this.vy *= -1; |
| 43 | + } |
| 44 | + |
| 45 | + draw() { |
| 46 | + if (!ctx) return; |
| 47 | + ctx.beginPath(); |
| 48 | + ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2); |
| 49 | + ctx.fillStyle = 'rgba(0, 255, 65, 0.5)'; // Hacker Green |
| 50 | + ctx.fill(); |
| 51 | + } |
| 52 | + } |
| 53 | + |
| 54 | + const init = () => { |
| 55 | + particles = []; |
| 56 | + for (let i = 0; i < particleCount; i++) { |
| 57 | + particles.push(new Particle()); |
| 58 | + } |
| 59 | + }; |
| 60 | + |
| 61 | + const animate = () => { |
| 62 | + if (!ctx) return; |
| 63 | + ctx.clearRect(0, 0, w, h); |
| 64 | + |
| 65 | + particles.forEach((p, index) => { |
| 66 | + p.update(); |
| 67 | + p.draw(); |
| 68 | + |
| 69 | + // Connect particles |
| 70 | + for (let j = index + 1; j < particles.length; j++) { |
| 71 | + const p2 = particles[j]; |
| 72 | + const dx = p.x - p2.x; |
| 73 | + const dy = p.y - p2.y; |
| 74 | + const dist = Math.sqrt(dx * dx + dy * dy); |
| 75 | + |
| 76 | + if (dist < connectionDistance) { |
| 77 | + ctx.beginPath(); |
| 78 | + ctx.strokeStyle = `rgba(0, 255, 65, ${0.15 - dist / connectionDistance / 5})`; // Fading line |
| 79 | + ctx.lineWidth = 1; |
| 80 | + ctx.moveTo(p.x, p.y); |
| 81 | + ctx.lineTo(p2.x, p2.y); |
| 82 | + ctx.stroke(); |
| 83 | + } |
| 84 | + } |
| 85 | + }); |
| 86 | + |
| 87 | + animationFrameId = requestAnimationFrame(animate); |
| 88 | + }; |
| 89 | + |
| 90 | + const handleResize = () => { |
| 91 | + w = canvas.width = window.innerWidth; |
| 92 | + h = canvas.height = window.innerHeight; |
| 93 | + init(); |
| 94 | + }; |
| 95 | + |
| 96 | + window.addEventListener('resize', handleResize); |
| 97 | + init(); |
| 98 | + animate(); |
| 99 | + |
| 100 | + return () => { |
| 101 | + window.removeEventListener('resize', handleResize); |
| 102 | + cancelAnimationFrame(animationFrameId); |
| 103 | + }; |
| 104 | + }, []); |
| 105 | + |
| 106 | + return ( |
| 107 | + <canvas |
| 108 | + ref={canvasRef} |
| 109 | + className="absolute inset-0 z-0 pointer-events-none opacity-60" |
| 110 | + /> |
| 111 | + ); |
| 112 | +}; |
| 113 | + |
| 114 | +export default ParticlesBackground; |
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