Skip to content

OpenXRFbSceneManager causes softlock loop on quest 3 #371

@OwenSignaturize

Description

@OwenSignaturize

I have tested on Godot 4.5 and 4.4.1.

I follow all steps on
https://godotvr.github.io/godot_openxr_vendors/manual/meta/scene_manager.html

And yet the function: _scene_data_missing

Constantly gets triggered in a loop, even after _scene_capture_completed has success=true.

This effectively prevents me from closing the app & I have to restart the quest to do anything on it.

Additionally setup_scene never gets called for any anchor.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions