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385 lines (350 loc) · 11.5 KB
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var gamejs = require('gamejs');
var $v = require('gamejs/utils/vectors');
var GOD_MODE = false;
// custom
var sprites = require('./sprites');
var Square = sprites.Square;
var Core = sprites.Core;
var Wall = sprites.Wall;
var Explosion = sprites.Explosion;
var config = require('./config');
var Level = exports.Level = function(director, levelIdx) {
var self = this;
var keyDown = {};
var mouseDownLevelEdit = false;
this.handleEvent = function(event) {
if (event.type === gamejs.event.MOUSE_UP) {
var direction = line && $v.substract(selectedSquare.rect.center, line[1]);
var dragDistance = direction && $v.len(direction) || 0;
// accell square
if (dragDistance > config.MIN_DRAG_DISTANCE) {
sounds.shoot();
selectedSquare.shoot(direction, dragDistance);
// click on square
} else if (!mouseDownLevelEdit && dragDistance < config.MAX_CLICK_DISTANCE) {
var square = getCollidingSquare(event.pos);
if (square && square.size > 1) {
breakUp(square);
}
}
line = null;
selectedSquare = null;
mouseDownLevelEdit = false;
} else if (event.type === gamejs.event.MOUSE_DOWN) {
selectedSquare = getCollidingSquare(event.pos);
if (selectedSquare) {
line = [
event.pos,
event.pos
];
} else {
line = null;
mouseDownLevelEdit = true;
levelEditSet(event.pos);
}
return;
} else if (event.type === gamejs.event.MOUSE_MOTION) {
if (line) {
line[1] = event.pos;
} else {
levelEditSet(event.pos, true);
}
// NOTE is this too expensive per mouse motion?
if (rightThirdOfScreen.collidePoint(event.pos)) {
document.body.style.cursor = 'not-allowed';
} else {
document.body.style.cursor = 'auto';
}
} else if (event.type === gamejs.event.KEY_UP) {
keyDown[event.key] = false;
} else if (event.type === gamejs.event.KEY_DOWN) {
keyDown[event.key] = true;
}
return;
};
function levelEditSet(pos, mouseMotion) {
var rpos = [pos[0] - (pos[0] % config.RASTER), pos[1] - (pos[1] % config.RASTER)];
var doesCollide = walls.collidePoint(rpos).length ||
cores.collidePoint(rpos).length ||
squares.collidePoint(rpos).length;
if (doesCollide) {
if (keyDown[gamejs.event.K_d]) {
walls.collidePoint(rpos).forEach(function(i) {
i.kill();
});
cores.collidePoint(rpos).forEach(function(i) {
i.kill();
});
squares.collidePoint(rpos).forEach(function(i) {
i.kill();
});
}
} else {
if (keyDown[gamejs.event.K_w]) {
walls.add(new Wall(rpos));
} else if (!mouseMotion && keyDown[gamejs.event.K_c]) {
cores.add(new Core(rpos));
} else if (!mouseMotion && keyDown[gamejs.event.K_1]) {
squares.add(new Square({pos: rpos, size: 1}));
} else if (!mouseMotion && keyDown[gamejs.event.K_2]) {
squares.add(new Square({pos: rpos, size: 2}));
} else if (!mouseMotion && keyDown[gamejs.event.K_3]) {
squares.add(new Square({pos: rpos, size: 3}));
}
}
return;
};
this.getLevelDump = function() {
return JSON.stringify({
squares: squares.sprites().map(function(s) {
return {pos: [s.rect.left, s.rect.top], size: s.size};
}),
cores: cores.sprites().map(function(s) {
return [s.rect.left, s.rect.top];
}),
walls: walls.sprites().map(function(s) {
return [s.rect.left, s.rect.top];
}),
bgColor: '#00ff00'
});
};
this.setLevelDump = function(dump) {
try {
var levelConfig = JSON.parse(dump);
initLevel(levelConfig);
} catch (e) {
gamejs.log(e);
}
return;
};
/**
*
*/
function getCollidingSquare(pos) {
var clickedSquares = squares.collidePoint(pos);
if (clickedSquares.length) {
var square = clickedSquares[0];
var cpos = [square.rect.right, square.rect.top]
if (!rightThirdOfScreen.collidePoint(cpos)) {
dragDistance = 0;
return square;
}
}
return null;
};
/**
*
*/
this.update = function(msDuration) {
squares.update(msDuration);
explosions.update(msDuration);
// collisions: square, cores
gamejs.sprite.groupCollide(squares, cores, false, true).forEach(function(collision) {
sounds.epicExplode();
explosions.add(new Explosion(collision.a.rect.center));
explosions.add(new Explosion(collision.b.rect.center));
});
// collisions: squares, walls
gamejs.sprite.groupCollide(squares, walls, true, true).forEach(function(collision) {
sounds.explode();
explosions.add(new Explosion(collision.a.rect.center));
explosions.add(new Explosion(collision.b.rect.center));
});
squares.forEach(function(s) {
var r = s.rect;
if (r.right <=0 || r.bottom <= 0 || r.left >= config.WIDTH || r.top >= config.HEIGHT) {
s.kill();
}
return;
});
// GAME OVER if all squares destroyed
if (levelFinished === null && !GOD_MODE) {
if (squares.sprites().length <= 0) {
levelFinished = setTimeout(function() {
sounds.gameOver();
director.replaceScene(new GameOverScreen(director, levelIdx));
}, 1200);
return;
}
// NEXT LEVEL if all circles destroyed
if (cores.sprites().length <= 0) {
levelFinished = setTimeout(function() {
var nextLevelIdx = levelIdx + 1;
if (nextLevelIdx >= config.levels.length) {
director.replaceScene(new WinScreen(director));
} else {
director.replaceScene(new NextLevelScreen(director, nextLevelIdx));
}
}, 2000);
return;
}
}
return;
};
/**
*
*/
this.draw = function(display) {
display.fill(levelConfig.bgColor);
display.blit(corners);
squares.draw(display);
walls.draw(display);
cores.draw(display);
explosions.draw(display);
if (line && selectedSquare) {
var dir = $v.substract(line[1], selectedSquare.rect.center);
var dist = $v.len(dir);
if (dist > config.MIN_DRAG_DISTANCE) {
var percent = Math.min(dist - config.MIN_DRAG_DISTANCE, config.MAX_DRAG_DISTANCE) / config.MAX_DRAG_DISTANCE;
var endpoint = $v.add(selectedSquare.rect.center, $v.multiply($v.unit(dir), percent * config.MAX_DRAG_DISTANCE));
gamejs.draw.line(display, '#ff0000', selectedSquare.rect.center, endpoint, 5 + 20 * percent);
}/* else {
gamejs.draw.line(display, '#000000', selectedSquare.rect.center, line[1], 1);
}*/
}
gamejs.draw.rect(display, 'rgba(100,100,100,0.3)', rightThirdOfScreen, 0);
return;
};
function breakUp(square) {
var newSize = square.size - 1;
squares.remove(square);
var r = square.rect;
for (var x in [0,1,2]) {
for (var y in [0,1,2]) {
var sx = r.left + (x * (r.width / 3));
var sy = r.top + (y * (r.width / 3));
squares.add(new Square({
pos: [sx, sy],
size: newSize,
direction: square.direction,
speed: square.speed
}));
}
}
sounds.breakUp();
return;
};
function initLevel(levelConfig) {
squares = new gamejs.sprite.Group();
walls = new gamejs.sprite.Group();
cores = new gamejs.sprite.Group();
explosions = new gamejs.sprite.Group();
levelConfig.squares.forEach(function(s) {
squares.add(new Square(s));
});
levelConfig.walls.forEach(function(w) {
walls.add(new Wall(w));
});
levelConfig.cores.forEach(function(c) {
cores.add(new Core(c));
});
return;
};
/**
* constructor
*/
// display
var corners = gamejs.image.load('images/corners.png');
var rightThirdOfScreen = new gamejs.Rect(
[config.WIDTH * (1 - config.INACTIVE_PORTION), 0],
[config.WIDTH * config.INACTIVE_PORTION, config.HEIGHT]
);
// interaction
var line = null;
var selectedSquare = null;
var levelIdx = levelIdx || 0;
var levelConfig = config.levels[levelIdx];
// objects
var squares, walls, cores, explosions;
initLevel(levelConfig)
var levelFinished = null;
var sounds = {
'explode': function() {
(new gamejs.mixer.Sound('sounds/34201__themfish__glass_house1.ogg')).play();
},
'epicExplode': function() {
(new gamejs.mixer.Sound('sounds/34202__themfish__glass_house2.ogg')).play();
},
'shoot': function() {
(new gamejs.mixer.Sound('sounds/impactcrunch05.ogg')).play();
},
'gameOver': function() {
(new gamejs.mixer.Sound('sounds/game_over.ogg')).play();
},
'breakUp': function() {
var idx = parseInt(1 + Math.random() * 3, 10);
(new gamejs.mixer.Sound('sounds/impactcrunch0' + idx + '.ogg')).play();
}
};
return this;
};
exports.StartScreen = function(director) {
function startGame() {
(new gamejs.mixer.Sound('sounds/30306__ERH__tension.ogg')).play();
var hashParts = document.location.hash.substring(1).split(',');
var firstLevel = parseInt(hashParts[0], 10);
GOD_MODE = hashParts[1] === 'god';
director.replaceScene(new Level(director, firstLevel));
};
this.handleEvent = function(event) {
if (event.type === gamejs.event.MOUSE_UP) {
startGame();
};
};
this.update = function(msDuration) {
waitMs += msDuration;
if (waitMs > 10000) {
startGame();
}
};
this.draw = function(display) {
display.blit(bg);
};
var bg = gamejs.image.load('images/about-screen.png');
var waitMs = 0;
return this;
};
var WinScreen = function(director) {
this.handleEvent = function(event) {
if (event.type === gamejs.event.MOUSE_UP) {
director.replaceScene(new Level(director, 0));
};
};
this.update = function() {
};
this.draw = function(display) {
display.blit(bg);
};
var bg = gamejs.image.load('images/win-screen.png');
return this;
};
var GameOverScreen = function(director, levelIdx) {
this.handleEvent = function(event) {
if (event.type === gamejs.event.MOUSE_UP) {
director.replaceScene(new Level(director, levelIdx));
};
};
this.update = function() {
};
this.draw = function(display) {
display.blit(bg);
};
var bg = gamejs.image.load('images/lose-screen.png');
return this;
};
var NextLevelScreen = function(director, levelIdx) {
this.handleEvent = function(event) {
if (event.type === gamejs.event.MOUSE_DOWN) {
director.replaceScene(new Level(director, levelIdx));
document.location.hash = "#" + levelIdx;
};
};
this.update = function() {
};
this.draw = function(display) {
display.blit(bg);
};
var bg = gamejs.image.load('images/next-screen.png');
document.body.style.cursor = 'auto';
return this;
};