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Project milestones and goals #6

@bopke

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@bopke

It is always good to dream big. It would be awesome if one day we will declare project as finished, as a great product that makes handling thousands of concurrent player seamless bug-free experience at low cost , dynamically scaling sector sizes, managing resources to make every running server instance utilized in a efficient manner.
But for the start, it would be better to get real.
Lots of project like this die because the goal is so far away, that people just push forward for a few months and abandon project because they do not see if they are getting really closer to the end of it. I would love to see this project grow and succeed, and for this we need easier goal for start, and then we should aim higher.
For start, I think that our goal for first released working version we should focus on providing system that works in a most classic way, servers running as predetermined rectangular-shaped map fragments, which will send player to another sector server, transferring his equipment, vehicle, etc. When we achieve this crude form, and only then, we should start thinking about further development that would possibly one day become more dynamic.

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