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Adds recipient-specific message and EVA tags for superweapons:
```ini
[SOMESW] ; SuperWeaponType
Message.Activated.Owner= ; CSF entry key
Message.Activated.Allies= ; CSF entry key
Message.Activated.Enemies= ; CSF entry key
EVA.Activated.Owner= ; EVA entry
EVA.Activated.Allies= ; EVA entry
EVA.Activated.Enemies= ; EVA entry
```
- Superweapons can now display messages and play EVA voices for specific
recipient groups when activated.
- `Message.Activated.Owner` and `EVA.Activated.Owner` are shown / played
only for the player who activates the superweapon.
- `Message.Activated.Allies` and `EVA.Activated.Allies` are shown /
played only for allies of the player who activates the superweapon,
excluding the activating player.
- `Message.Activated.Enemies` and `EVA.Activated.Enemies` are shown /
played only for enemies of the player who activates the superweapon.
- Unlike `Message.Activated` and `EVA.Activated`, these are not
broadcast to all players.
---------
Co-authored-by: Noble_Fish <1065703286@qq.com>
Co-authored-by: Noble Fish <89088785+DeathFishAtEase@users.noreply.github.com>
`Type=EMPulse` superweapon and any associated keys are [Ares features](https://ares-developers.github.io/Ares-docs/new/superweapons/types/empulse.html).
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```
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### Recipient-specific message and EVA on superweapon activation
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- Superweapons can now display messages and play EVA voices for specific recipient groups when activated.
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-`Message.Activated.Owner` and `EVA.Activated.Owner` are shown / played only for the player who activates the superweapon.
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-`Message.Activated.Allies` and `EVA.Activated.Allies` are shown / played only for allies of the player who activates the superweapon, excluding the activating player.
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-`Message.Activated.Enemies` and `EVA.Activated.Enemies` are shown / played only for enemies of the player who activates the superweapon.
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- Unlike `Message.Activated` and `EVA.Activated`, these are not broadcast to all players.
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In `rulesmd.ini`:
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```ini
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[SOMESW]; SuperWeaponType
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Message.Activated.Owner= ; CSF entry key
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Message.Activated.Allies= ; CSF entry key
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Message.Activated.Enemies= ; CSF entry key
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EVA.Activated.Owner= ; EVA entry
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EVA.Activated.Allies= ; EVA entry
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EVA.Activated.Enemies= ; EVA entry
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```
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### LimboDelivery
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- Superweapons can now deliver off-map buildings that act as if they were on the field.
- [Allow chat box in singleplayer](User-Interface.md#allow-chat-box-in-singleplayer) (by TaranDahl)
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- [Firer-only message and EVA on superweapon activated](New-or-Enhanced-Logics.md#recipient-specific-message-and-eva-on-superweapon-activation) (by Flactine)
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#### Vanilla fixes:
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- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)
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