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Reimplements game's frame CRC generation function, only change
logic-wise is that it now excludes `AnimClass` and `ParticleClass`
objects that are purely visual.
Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
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@@ -324,6 +324,7 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
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- Enabled playing ingame movie in non-campaign modes (i.e. trigger action `100 Play Sidebar Movie...` and `117 Play Sidebar Movie and pause...`).
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-`ElectricAssault` weapons can now auto acquire allies' overpowerable defenses.
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- Fixed the issue that the time for units in the area guard mission to reacquire targets after eliminating the target is significantly longer than that in other missions.
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- Purely visual animations and particles are no longer included in frame CRC generation and are thus exempt from any sync checks between players in multiplayer games.
Copy file name to clipboardExpand all lines: docs/Whats-New.md
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@@ -652,6 +652,7 @@ Vanilla fixes:
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- Enabled playing ingame movie in non-campaign modes (i.e. trigger action `100 Play Sidebar Movie...` and `117 Play Sidebar Movie and pause...`) (by TaranDahl)
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- `ElectricAssault` weapons can now auto acquire allies' overpowerable defenses (by Ollerus)
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- Fixed the issue that the time for units in the area guard mission to reacquire targets after eliminating the target is significantly longer than that in other missions (by TaranDahl)
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- Purely visual animations and particles excluded from sync checks (by Starkku)
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Phobos fixes:
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- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
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