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Copy pathMakefile.windows
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140 lines (121 loc) · 3.56 KB
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# Where your MinGW SDL is installed
SDL_ROOT_DIR = /usr/x86_64-w64-mingw32
CFLAGS = `$(SDL_ROOT_DIR)/bin/sdl2-config --cflags` \
-std=c++11 -g -Wall -Wextra
CXXFLAGS = `$(SDL_ROOT_DIR)/bin/sdl2-config --cflags` \
-std=c++11 -g -Wall -Wextra
LDFLAGS = `$(SDL_ROOT_DIR)/bin/sdl2-config --libs` \
-lSDL2_image -lSDL2_ttf -lSDL2_mixer \
-static-libgcc -static-libstdc++
# Compilers
CC = /usr/bin/x86_64-w64-mingw32-gcc
CXX = /usr/bin/x86_64-w64-mingw32-g++
CCC = /usr/bin/x86_64-w64-mingw32-g++
# Environment
MKDIR=mkdir
# Your program name and object files
EXE = tetris
# Object Directory
CND_BUILDDIR=build
CND_DISTDIR=dist
OBJECTDIR=${CND_BUILDDIR}
OBJECTSOURCE=src
SOURCES=\
main.cpp \
mainTestShapes.cpp \
command/Bomb.cpp \
command/Building.cpp \
command/Command.cpp \
command/Fall.cpp \
command/FallEvent.cpp \
command/FallToGround.cpp \
command/LeftRight.cpp \
command/RemoveCompletedLines.cpp \
command/Rotate.cpp \
elements/EmptySquare.cpp \
elements/Square.cpp \
elements/SquareExplosion.cpp \
game/Game.cpp \
game/Painter.cpp \
game/Score.cpp \
game/TableBoard.cpp \
game/Window.cpp \
resources/ImagesManager.cpp \
shape/IShape.cpp \
shape/JShape.cpp \
shape/LShape.cpp \
shape/OShape.cpp \
shape/SShape.cpp \
shape/Shape.cpp \
shape/SpecialShape.cpp \
shape/TShape.cpp \
shape/ZShape.cpp \
timer/Timer.cpp
OBJECTS=${OBJECTDIR}/main.o \
${OBJECTDIR}/mainTestShapes.o \
${OBJECTDIR}/command/Bomb.o \
${OBJECTDIR}/command/Building.o \
${OBJECTDIR}/command/Command.o \
${OBJECTDIR}/command/Fall.o \
${OBJECTDIR}/command/FallEvent.o \
${OBJECTDIR}/command/FallToGround.o \
${OBJECTDIR}/command/LeftRight.o \
${OBJECTDIR}/command/RemoveCompletedLines.o \
${OBJECTDIR}/command/Rotate.o \
${OBJECTDIR}/elements/EmptySquare.o \
${OBJECTDIR}/elements/Square.o \
${OBJECTDIR}/elements/SquareExplosion.o \
${OBJECTDIR}/game/Game.o \
${OBJECTDIR}/game/Painter.o \
${OBJECTDIR}/game/Score.o \
${OBJECTDIR}/game/TableBoard.o \
${OBJECTDIR}/game/Window.o \
${OBJECTDIR}/resources/ImagesManager.o \
${OBJECTDIR}/shape/IShape.o \
${OBJECTDIR}/shape/JShape.o \
${OBJECTDIR}/shape/LShape.o \
${OBJECTDIR}/shape/OShape.o \
${OBJECTDIR}/shape/SShape.o \
${OBJECTDIR}/shape/Shape.o \
${OBJECTDIR}/shape/SpecialShape.o \
${OBJECTDIR}/shape/TShape.o \
${OBJECTDIR}/shape/ZShape.o \
${OBJECTDIR}/timer/Timer.o
# No need to edit anything from here below
all: $(EXE)
# Clean Targets
clean:
${RM} -r ${CND_BUILDDIR}
${RM} -r ${CND_DISTDIR}
${MKDIR} ${CND_BUILDDIR}
${MKDIR} ${CND_DISTDIR}
$(EXE): $(OBJECTS)
# linking
$(CXX) $(OBJECTS) -o $(EXE) $(LDFLAGS)
${CND_BUILDDIR}/%.o: ${OBJECTSOURCE}/%.cpp
# Compiling $<...
$(CXX) $(CFLAGS) $(INCLUDE) $< -c -o $@
build/command/%.o: ${OBJECTSOURCE}/command/%.cpp
${MKDIR} -p ${CND_BUILDDIR}/command
# Compiling $<...
$(CXX) $(CFLAGS) $(INCLUDE) $< -c -o $@
build/resources/%.o: ${OBJECTSOURCE}/resources/%.cpp
${MKDIR} -p ${CND_BUILDDIR}/resources
# Compiling $<...
$(CXX) $(CFLAGS) $(INCLUDE) $< -c -o $@
build/game/%.o: ${OBJECTSOURCE}/game/%.cpp
${MKDIR} -p ${CND_BUILDDIR}/game
# Compiling $<...
$(CXX) $(CFLAGS) $(INCLUDE) $< -c -o $@
build/elements/%.o: ${OBJECTSOURCE}/elements/%.cpp
${MKDIR} -p ${CND_BUILDDIR}/elements
# Compiling $<...
$(CXX) $(CFLAGS) $(INCLUDE) $< -c -o $@
build/shape/%.o: ${OBJECTSOURCE}/shape/%.cpp
${MKDIR} -p ${CND_BUILDDIR}/shape
# Compiling $<...
$(CXX) $(CFLAGS) $(INCLUDE) $< -c -o $@
build/timer/%.o: ${OBJECTSOURCE}/timer/%.cpp
${MKDIR} -p ${CND_BUILDDIR}/timer
# Compiling $<...
$(CXX) $(CFLAGS) $(INCLUDE) $< -c -o $@