-
-
Notifications
You must be signed in to change notification settings - Fork 41
Open
Labels
enhancementNew feature or requestNew feature or requestquestionFurther information is requestedFurther information is requested
Description
Godot version
v3.5.2.stable.mono.official [170ba337a]
DebugDraw3D version
1.0.2
On which operating systems the error occurs
Windows
Using which renderers the error occurs
GLES3
Issue description
Hello, I'm quite interested to try this plugin for my project as it seems really cool.
In earlier messages you asked to confirm the plugin is installed by searching the help for DebugDraw I believe. In my project and my test repro for this issue, I can't see that in the help.
I'm also kind of unclear about how to use this for 2D, is it possible? The arguments are Vector3, but not sure if these will display in a 2D view. I would ideally like to draw lines with with global position /world space position of 2D nodes and have them display over everything.
Steps to reproduce
Open this zip project and run the main scene
The text is showing but the lines are not drawing
public override void _Process(float delta)
{
DebugDrawCS.Freeze3dRender = true;
DebugDrawCS.ForceUseCameraFromScene = true;
DebugDrawCS.DebugEnabled = true;
DebugDrawCS.VisibleInstanceBounds = true;
DebugDrawCS.DrawLine(new Vector3(0, 0, 0), new Vector3(200,200,0), Colors.Red, 1f);
DebugDrawCS.DrawLine(new Vector3(0, 0, 3), new Vector3(1,1,3), Colors.Green, 1f);
DebugDrawCS.DrawLine(new Vector3(0, 0, 8), new Vector3(8,8,8), Colors.Blue, 1f);
DebugDrawCS.SetText("Test", "4");
DebugDrawCS.SetText("Test2", "444");
DebugDrawCS.GeometryRenderLayers = 6;
}Minimal reproduction project
Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
enhancementNew feature or requestNew feature or requestquestionFurther information is requestedFurther information is requested

