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Main.py
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161 lines (137 loc) · 4.46 KB
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# Import Stuff That we need
import pygame
import math
import random
from pygame import mixer as mix
# Set the basic styling
pygame.init()
screen = pygame.display.set_mode((800, 600))
is_running = True
title = "Space Invaders"
background = pygame.image.load('background.png')
pygame.display.set_caption(title)
icon = pygame.image.load("space-invaders.png")
pygame.display.set_icon(icon)
# Load and play music
mix.music.load('background.mp3')
mix.music.play(-1)
# Player
player_img = pygame.image.load("player.png")
player_x = 370
player_y = 480
player_x_change = 0
# Enemy
enemy_img = []
enemy_x = []
enemy_y = []
enemy_x_change = []
enemy_y_change = []
enemy_number = 6
for i in range(enemy_number):
enemy_img.append(pygame.image.load('enemy.png'))
enemy_x.append(random.randint(0, 735))
enemy_y.append(random.randint(50, 150))
enemy_x_change.append(5)
enemy_y_change.append(40)
# Bullet
bulletImg = pygame.image.load('bullet.png')
bullet_x = 0
bullet_y = 480
bullet_x_change = 0
bullet_y_change = 10
bullet_state = "ready"
score_value = 0
text = pygame.font.Font('Capture it.ttf', 32)
text_x = 10
text_y = 10
game_over_font = pygame.font.Font('Positive System.otf', 100)
# Show the score
def show_score(x, y):
score = text.render(f"Score: {str(score_value)}", True, (255, 255, 255))
screen.blit(score, (x, y))
# Show the GAME OVER text
def game_over_text():
over_text = game_over_font.render(f"GAME OVER", True, (255, 255, 255))
screen.blit(over_text, (110, 250))
# Draw The Enemy
def enemy(x, y, e):
screen.blit(enemy_img[e], (x, y))
# Draw The Player
def player(x, y):
screen.blit(player_img, (x, y))
# Fire The Bullet
def fire_bullet(x, y):
global bullet_state
bullet_state = "fire"
screen.blit(bulletImg, (x + 16, y + 10))
# Detect Collisions
def collision(bullet_xcor, bullet_ycor, enemy_xcor, enemy_ycor):
dist = math.sqrt(math.pow(enemy_xcor - bullet_xcor, 2) + (math.pow(enemy_ycor - bullet_ycor, 2)))
if dist < 27:
return True
else:
return False
# Game Loop
while is_running:
screen.fill((0, 0, 0))
screen.blit(background, (0, 0))
for event in pygame.event.get():
if event.type == pygame.QUIT:
is_running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player_x_change = -5
if event.key == pygame.K_RIGHT:
player_x_change = 5
if event.key == pygame.K_SPACE:
if bullet_state is "ready":
bullet_sound = mix.Sound('laser.wav')
bullet_sound.play()
fire_bullet(player_x, bullet_y)
bullet_x = player_x
fire_bullet(player_x, bullet_y)
if event.type == pygame.KEYUP:
if event.key == event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
player_x_change = 0
# Player Movement
player_x += player_x_change
if player_x <= 0:
player_x = 0
elif player_x >= 736:
player_x = 736
# Enemy Movement
for i in range(enemy_number):
collide = collision(player_x, player_y, enemy_x[i], enemy_y[i])
if enemy_y[i] > 440:
for h in range(enemy_number):
enemy_y[h] = 2000
game_over_text()
break
enemy_x[i] += enemy_x_change[i]
if enemy_x[i] <= 0:
enemy_x_change[i] = 5
enemy_y[i] += enemy_y_change[i]
elif enemy_x[i] >= 736:
enemy_x_change[i] = -5
enemy_y[i] += enemy_y_change[i]
# Use the collision function to detect a collision
detect = collision(bullet_x, bullet_y, enemy_x[i], enemy_y[i])
if detect:
collide_sound = mix.Sound('explosion.wav')
collide_sound.play()
bullet_y = 480
bullet_state = "ready"
score_value += 1
enemy_x[i] = random.randint(0, 735)
enemy_y[i] = random.randint(50, 150)
enemy(enemy_x[i], enemy_y[i], i)
if bullet_y <= 0:
bullet_y = 480
bullet_state = "ready"
if bullet_state is "fire":
fire_bullet(bullet_x, bullet_y)
bullet_y -= bullet_y_change
# Score and other stuff
player(player_x, player_y)
show_score(text_x, text_y)
pygame.display.update()