right now when you use injects on a class with states, it breaks old saved games because loading a game looks for the active state by the same class name instead of properly using inheritance like new games do
we can either
- copy all the states to the new class
- copy just the root code of the states into the new class and leaving the functions behind since they should inherit properly
- any other ideas?
right now when you use injects on a class with states, it breaks old saved games because loading a game looks for the active state by the same class name instead of properly using inheritance like new games do
we can either